RoadCraft Review – Building Dreams, One Road at a Time
RoadCraft review – In the world of disaster recovery, there’s no room for hesitation. RoadCraft lets players take control of the rebuilding process, using heavy-duty machinery to clear debris, restore infrastructure, and bring life back to devastated sites. With stunning physics and engaging mechanics, this game offers a construction experience like no other!
RoadCraft Review Pros:
- Beautiful graphics.
- 56.41GB Download size.
- Steam achievements.
- Full controller support, including the PlayStation 5 DualSense controller.
- Free 4K texture pack.
- PROS support is available for freebies and for registering for the game.
- A full 3D game world, and you have 360-degree camera control.
- Action construction gameplay.
- You get an opening tutorial set of missions, which are optional.
- Tutorial pop-ups as you play along with a menu for help and set scenarios.
- Bases are where you start in an area, and then forward bases are ones you find and clear out to unlock.
- When recovering your car, you can only go back to a garage location, which is your base and a forwarding base.
- Play how you want, and it is actually the point of the game; the missions just try to keep you on track.
- Four controller presets, and you can invert the axis and sensitivity sliders.
- Handy button prompts show on screen, and you need them; they even simplify multi-structured menus.
- Change gear types on the fly like auto, high, AWD (all-wheel drive), and low. Gear choice affects petrol consumption and how you interact with the terrain.
- Full 3D World with 360-degree camera control.
- Offer both first and third-person views, plus one that puts the camera in a fixed-like perspective that makes it look like you’re in a documentary or something.
- Winch is your bread and butter. Pick a winch spot on your vehicle, and then attach it to a tree or winch point. You can pull or push your vehicle.
- Day and night cycle with different weather types.
- Create your own company with a name and colorscheme, but you can change it when you want on the basis.
- Eight areas to unlock – Precipice, Aftermath, Sandswept, kernel, deluge, Sojourn, and Incommunicado.
- Six shop sections – scouts, special equipment, road works, Argos, logging, and cranes.
- Full company stats screen showing playtime, unlocks, maps completed, work carried out, etc.
- Each map location has a completion percentage and shows how many structures, side objectives, and objectives are in it and how many you have completed.
- Very satisfying game in that it requires planning and execution for success, it’s not without stresses, but it’s all part of the experience.
- Kelly is your voice in your ear, who gives out stories and missions along with some chat.
- Building roads is the name of the game, you need to lay down asphalt, sand, flatten it, and make the road for each vehicle type. Luckily, you can set the route and have vehicles do it for you autonomously.
- Many elements of the world can be broken or smashed.
- The map uncovers as you explore, and large chunks will clear when you make bases.
- When the vehicles are doing the work for you, it’s possible to spectate and change the view.
- Placing materials into the resource stacks in a base makes the materials and resources available for building.
- Route pacing is easy to use; you can delete parts of it and edit the route. You get sharp turn warnings, hazard warnings, etc, and if a vehicle gets stuck, you can go rescue it or burn the whole route and start again.
RoadCraft Review Cons
- Precreating shades can take a long time, not all the time, but it is commonplace.
- Could not get the game to recognise my PlayStation 5 Dualsense controller or any controller until I verified the game files and messed about turning Steam input on and off several times.
- Even in solo, the game doesn’t pause, so your car can roll down a hill, etc.
- I lost a load of data when the game didn’t appear to save correctly.
- Crane controls are very tricky and have so many layers to them that it’s initially one of the most obtuse things I have done in this genre.
- No clear, easy way to see what you have left to find or build within an area to fill up the completion percentage.
- Route planning when you get errors is not always easy to see and fix. The editing of a route is simple, but the precise movement sometimes needed is not ideal on a controller.
- No hard save option is less than ideal.
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RoadCraft
Developer: Saber Interactive
Publisher: Focus Entertainment
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