RoboCop: Rogue City Review (Xbox Series S)
For this RoboCop: Rogue City Review, we become the legendary part man, part machine, all cop hero and dish out justice in Old Detroit. With our powerful Auto-9 or one of the other 20 weapons available, eradicate criminals throughout this explosive first-person adventure. Our cyborg strength and cybernetic abilities can be upgraded as you progress, to make you an even more formidable law enforcement officer.
RoboCop: Rogue City Review Pros:
- Decent highly detailed graphics.
- 43.8GB download size.
- 1000 Gamerscore.
- Graphics settings – gamma correction, field of view slider, chromatic aberration, and motion blur.
- Action shooter gameplay.
- Four difficulties – Easy, normal, hard, and extreme.
- Officially licensed.
- Two controller presets – left-handed or right-handed.
- In-game cutscenes.
- First-person perspective.
- A full 3D world with 360-degree camera control.
- Tutorial pop-ups as you play along with a tutorial menu to reread them.
- You can pick up ammo and guns from enemies.
- Awesome scanner that targets and highlights enemies.
- The gun feels good to shoot with a satisfying headshot noise and feedback.
- The scanner also scans the environment and bodies to give more information.
- You can grab and throw enemies around like a ragdoll.
- Night vision is built in.
- Evidence is the collectible in game and can be found all over.
- Breaching through a door has you entering in slow-mo so you can try and take them out.
- Destructible elements throughout the level from plasterboard to pillars, TVs, and everything else.
- Excellent likeness of all the original characters from the film.
- A good strong story that is gripping as it is full of action.
- You get can heal yourself and find new charges for it through the level.
- Each level/location has a fair amount of free roam about it so you can poke around.
- Earn EXP from picking up evidence to killing enemies and finishing the mission.
- Level up to get a skill point to put into the skill trees for – combat, armor, vitality, engineering, focus, scanning, deduction, and psychology.
- End of mission breakdown for secrets found, hostages, saved, and any optional secondary objectives. You get a rank at the end with the EXP reward.
- The skill trees can add new abilities or improve your stats.
- You can walk around the police station during downtime and take on optional side missions like helping at the front desk.
- At times you get multiple choice questions that can be deemed as helping the public trust or upholding the law.
- Clear mission markers.
- Full mission management.
- When going out to do missions you can freely walk around the city and find clues, extra missions, or criminals breaking the law.
- At crime scenes, you can use the RoboCop scanner to go in close and find clues and evidence.
- The RoboCop scanner allows you to see things from a distance making it easier to find clues and criminals.
- A handy compass on the screen to show objectives.
- Play how you want in the story is not forced on you and you can just do side missions for a bit or explore around.
- Issue car tickets and fines to drunks.
- Handy button to fast-forward conversations.
- Multiple choice encounters.
- Your gun can be upgraded and have new abilities added on. This is done by slotting in chips you find and routing the power through a tree-like interface. Apart from good things, there are bad things like less firepower or longer reloads so the trick is to avoid those. This adds a layer of puzzle to the game.
- Nails the feel and look of the Robocop films like never before.
RoboCop: Rogue City Review Cons:
- Wooden animations and dead-looking eyes in some characters.
- The movement even on max sensitivity feels sluggish but that could be by design.
- A fair few sections turn into straight-up shooting galleries.
- Few instances of the graphics loading over and over.
- Crime scenes are fun but not that taxing.
- Never sure when it saves.
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RoboCop: Rogue City:
Developer: Teyon
Publisher: NACON
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