Running Fable Review (Xbox Series S)

For this Running Fable Review, where we have a cross-platform multiplayer racing-strategy game for up to 10 players, in which each player must place items and traps strategically before racing on fantastical levels. It presents a new take on the racing genre, adding a fresh item placement mechanic that enhances the experience from just going from point A to B while keeping rounds fast-paced.

Running Fable Review Pros:

  • Nice graphics.
  • 2.5GB download size.
  • 1000 Gamerscore.
  • Character racing gameplay.
  • Optional tutorial.
  • Controller settings – can Invert axis and sensitivity sliders.
  • Two characters – Rand and Kilp.
  • Customize your character with hats.
  • Set emotes to your d-pad.
  • Earn EXP from playing and level up for Rewards.
  • Set your server region.
  • The game can be played online or offline.
  • A 3D world with full 360-degree camera control.
  • Stamina is used to run, you can replenish it automatically over time or collect eggs to restore it faster.
  • Regain health by eating a carrot.
  • Each character has a special ability.
  • Six places to race in.
  • Round-based races.
  • At the start of each race, you get X amount of time to place traps.
  • Cross-play matches can be played.
  • Online options for lobbies – create public, join random, create private, and join private room.
  • Easy achievements.

Running Fable Review Cons:

  • The camera is loose no matter the sensitivity.
  • General movement looks clunky and that affects how you play.
  • Had the tutorial not spawn the checkpoints until I go around the course again.
  • Only two characters.
  • You are playing for just hat cosmetics unlocks.
  • The axis sensitivity sliders don’t line up and are always out of sync.
  • You are just looking for the cup at the end of a race, not a big finish line.
  • No way to know what position you are in.
  • A lot of pop up and pop in.
  • Can get lost if not paying attention.
  • If you hit water you instantly respawn at a checkpoint.
  • You never know when you have hit a checkpoint.
  • Cannot rebind controls.
  • No one is playing online.

Related Post: Final Apex Review (Xbox Series S)

Running Fable:

Official website.

Developer: Seashell Studio

Publisher: Seashell Studio

Store Links –

Xbox

  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessibility - 7/10
  • 6/10
    Length - 6/10
  • 7/10
    Fun Factor - 7/10
6.6/10

Summary

I can see what they are going for here but unfortunately, it doesn’t nail it. You are either a rabbit or a turtle but now I wrote that I’m guessing it is more a hare and a turtle but anyway and you race against a dozen or so people in colorful locations. The twist is you can place traps around before the race begins as can your opponents and then you race. Outside of traps you can also slap and slide into people to slow them down and then it’s just a flat-out race to the cup at the end. The game falls down for how loose the camera is, the movement is generally not as smooth as it should be. I didn’t like how hitting water would send you back to a checkpoint that you didn’t know you hit and now you are replaying a large chunk of the track. The tracks feel awkward and clunky, no way to know your position and it all just doesn’t gel. With a few refinements and this could be like a violent Sonic R game but it’s just too sluggish and online is a graveyard so it’s Ai or nothing. Luckily it has easy achievements and it can be OK in small bursts but overall it’s just OK.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!