Samurai Bringer Review (Steam)
For our Samurai Bringer Review, we play this rogue-lite action game with levels that change with every playthrough, where you cut down hordes of Samurai and Demons to collect combat techniques and polish your fighting style in order to defeat Yamata-no-Orochi, the eight-headed dragon of Japanese mythology.
Samurai Bringer Review Pros:
- Decent pixel art graphics.
- 263.79MB Download size.
- Steam achievements.
- Own in-game achievements.
- Full controller support.
- 4 save slots.
- Graphics – fullscreen, resolution, and shadow quality.
- In-game cutscenes.
- Can skip cutscenes.
- Tutorials are found as you play from one-time interactions to in-depth sections of the map.
- Chiptune soundtrack.
- Scrolls will drop from enemies that give you new attacks/buffs/abilities.
- 3D action-adventure gameplay.
- Gear builder – here is where you equip new gear and depending on where you assign it will change the item’s appearance and possibly the stats.
- Action builder is where you assign scrolls to buttons but also group them together for unique new attacks.
- Roguelike in that every death will reset items collected except for scrolls.
- Big boss encounters.
- Clearing an achievement in-game will grant you the ability to reclaim lost power/buffs/stats.
- Named soldiers are elites and usually drop more loot.
- Every life generates a new run with randomized loot, enemies, and locations.
- After defeating a boss you can choose their outfit and buffs from the hub where you restart.
- The game is split into days and as it passes day turns to night and enemies get tougher.
- Trial gates have self-contained quests for rewards.
- Secret scrolls are more powerful items and can be bought from certain characters.
Samurai Bringer Review Cons:
- The tutorials being spread apart makes grasping everything a lot harder.
- Having all your scrolls kept upon death is fine but it wipes your action builder for no reason other than inconvenience.
- Takes a while to get going.
- One-hit kills are far too common.
- Despite many tutorials, they never explain everything.
- The story is so broken up it’s almost nonexistent.
- Never sure when it saves.
- A lot to take in.
Related Post: Slap The Rocks Review (Xbox Series S)
Samurai Bringer:
Developer: ALPHAWING Inc.
Publisher: PLAYISM
Store Links –
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8/10
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7/10
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7/10
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7/10
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8/10
Summary
Samurai Bringer is a very strong RPG with a roguelike twist. You take on waves of samurais in huge open areas collecting scrolls, now these here scrolls are the game-changer. You can build your own fighting styles, scrolls will have either attacks, abilities, or buffs, and you mix and match them to create all new attacks and buffs. To police the builds each scroll has a price to use and each slot has X amount of available prices, I say X amount as you can increase this number. Gameplay-wise it’s this building that also infects the gear builder going for the same type of deal but not as deep that makes you want o play and it definitely brings the fun. No, the gameplay is not a bone of contention, instead, it’s the way in which they tell the story and in fact how they did the tutorial as it’s the same for both. They are broken up and spread apart to the point where you either forget they exist or the knowledge gained is already common knowledge. No, what we have here is a strong game with a few little niggles and bizarre design choices. If you just want to jump in and smash things up then sorted but it does eventually run out of steam.