Sands Of Aura Preview (Steam Early Access)
Our Sands of Aura preview takes on this open-world action-adventure with a fantasy setting of a realm in its twilight–a world buried beneath a sea of sand. Sail across the sand seas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.
Sands Of Aura Preview Pros:
- Decent graphics.
- 8.39GB download size.
- Controller support.
- Graphics – full screen, resolution, texture quality, post-processing quality, v-sync, shader quality, framerate, effects, shadows, and depth of field.
- Can Invert axis and sensitivity sliders.
- Rebind controls for both the keyboard and the controller buttons.
- Four save slots.
- Character creator – body type, face, skin color, hairstyle, hair color, beard style, and beard color.
- Action RPG gameplay.
- In-game cutscenes.
- Can skip the cutscenes.
- Good voice works in the cutscenes.
- Tutorial tiles to interact with.
- Full 3D camera control.
- Multiple choice interactions.
- Testament bells – used as a flask and have limited use to refill your health.
- Spell blade – embue a spell gem into your sword to charge it up and unleash powerful new attacks for a limited time.
- Upon death, you drop all your credits.
- Areas are huge and let you explore and navigate at will.
Sands Of Aura Preview Cons:
- Doesn’t use controller buttons and instead just describes them so things like left should, second face button, etc for rebinding.
- No Steam achievements yet.
- Text will have default tags showing.
- Bad performance with a lot of screen tearing and occasional slowdown.
- You can get hit and killed when reading the tutorial pop-ups.
- Tutorials miss out on key questions like blocking, no sorry I mean they leave it way too late to tell you.
- You cannot zoom the camera in only spin it around making it hard to see enemies.
- The combat feels very loose and spammy.
- You cannot change direction as you attack.
- A lot of text.
- Constant difficulty spikes.
- Timing attacks and Parries are hard.
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Sands Of Aura:
Developer: Cchashu Entertainment
Publisher: Chashu Entertainment
Store Links –
It may have only been a handful of hours but I can see the kind of game we have here. Now it is very early in the development process and it shows from the font styling showing to random bug-outs and sporadic performance. It’s a pain but the core gameplay is there it just needs tweaking and refining. Combat uses the shoulder buttons and you have to roll and block options for yourself but it plays very loose, it’s hard to judge hits both incoming and outgoing. There is plenty of loot but I missed so much of it as it doesn’t make a big deal of chests so unless it has a big shiny icon like the lore/interactive elements then Pfft forgets about it. You have full inventory management but again it has issues, you select an item to equip but then you have to select where it is going, it’s fixable but atm it’s a hindrance. The story is told in-game by walls of text but in cutscenes, it’s Voiced. I do really like how the worlds are created, how you can freely wander around and discover loot etc. Enemies will respawn after you die and you drop your currency but you can pick it back up. I will be checking back in periodically as I know it has something but it just needs a bit of spit-shine applied.