Sin Slayers Review (Steam)

For this Sin Slayers Review, we got to a place where Each of the sins rules its own realm, so every location that the player will visit will differ from others. Same with creatures, that inhabit these lands. Furthermore, these locations will be procedurally generated every time you play to provide you with a new experience.

Note: This is a reupload of an old review due to technical issues.

Sin Slayers Review Pros:

  • Decent graphics.
  • 1.28GB Download size.
  • Steam achievements.
  • Own in-game achievements.
  • Full controller support.
  • 3 save slots.
  • Graphics – full screen, resolution, fps cap, flare effect, and camera shake.
  • Tutorials on/off option.
  • Animation and battle movement speed can be changed individually.
  • Steam Workshop support.
  • Good voicework.
  • Can skip cutscenes.
  • Three characters – Warrior, Priestess, and Huntress.
  • Grid-based game world.
  • Explore locations to uncover events and places of interest.
  • Sin level – this can be affected by your actions in battle and in events.
  • High sin levels will increase the strength of the enemies in the current location.
  • Abilities – each character has one and to recharge it you need to move around the location and reveal new tiles.
  • The game’s locations are dark until you walk onto the tiles.
  • Multiple choice events like a choose your own adventure.
  • Turn-based combat is presented in a side-by-side encounter. Each turn you can use an ability or use an item.
  • The Church is your hub where you can change outfits, choose your party members and take on quests.
  • Death can be reversed either by the Priestess with her resurrection spell or by using Phoenix stars.
  • Recruit new characters and at the Church, you can change your party members.
  • A World map allows you to pick a location, you also set the location difficulty.
  • Fast loading times.
  • Damage numbers and status effects pop up as you take part in combat.
  • Enemy stats are all unknown and are learned over time, the more you fight them the more you know.
  • New tiles are only classed as so on those you pass over or land on.
  • Pop-ups of attack/defense descriptions before you play them.
  • The end of combat screen shows earned exp for each character and any rewards.
  • Quests can be taken from the Church but you can also find them out in the locations.
  • Disarm traps to avoid taking damage and incurring any sin.
  • Battles can have random modifiers applied to them but it tells you beforehand.
  • Sense of the unknown as until you face enemies over and over, you never know how good or difficult they are.
  • Some character abilities can be used when on the world map.
  • Portals on the map will fast-travel you around to the joining portal.

Sin Slayers Review Cons:

  • Long initial load time.
  • The games store page doesn’t seem to load on Steam and is a known issue.
  • Bare minimum graphic settings.
  • Cannot rebind controls.
  • No way to even inspect the controls.
  • A lot of reading.
  • Slow pace.
  • Enemies can have healing abilities and it makes battles go on far too long.
  • Not knowing enemies’ difficulty levels can make the game frustratingly unpredictable.
  • Little voice works once you get into the game.
  • Earning exp and leveling up takes ages.
  • Combat gets boring and very repetitive.
  • Stop-start in terms of learning because the tutorials only pop up at certain times or events.

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Sin Slayers:

Official website.

Developer: Sin Slayers (@sinslayersgame) / Twitter

Publisher: Sin Slayers (@sinslayersgame) / Twitter

Store Links – 

Steam

 

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 8/10
    Accessibility - 8/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7.2/10

Summary

Sin Slayers does start off strong, it’s a grid-based game where you go on quests, find enemies, and loot chests. The combat is turned based and outside of the usual things like attacks and defenses you get an ability per character that can help swing the momentum round. The whole game really feels like a choose-your-own-adventure with text-heavy interactions and events to uncover. I like how you recruit new party members and go to the Church to uncover stories and new locations and it is presented in a cool atmospheric way. My issues and eventually the reason I gave up on it, the combat as it can just go on and on. Fighting the same monster over and over to learn about it is fine but in early doors, it’s just frustrating as you hack away for little damage, no way to really run away or heal up properly. Na I just got so pissed off with it all that I would just straight up quit playing for days at a time because the constant need to touch every tile is really time-consuming and the events repeat themselves constantly. For me, Sin Slayers is alright, mediocre at best with a few shining good parts, but it’s the dark parts that drag the game down.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!