Sixty Four Review (Steam)
Sixty Four Review is a clicker game that becomes slightly idler and less clicker with every machine you unlock. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
Sixty Four Review Pros:
- Decent graphics.
- 363.55MB download size.
- Steam achievements.
- Controller support.
- Clicker and idle gameplay.
- Minimalistic presentation.
- Own in-game achievements.
- The game plays out with a text message conversation going off on the side of the screen.
- You get tutorial tips and prompts as you read the messages.
- You get in-game and Steam achievement pop-ups.
- The gameplay involves building things to unlock more things and so on.
- Machines dig into the earth and get you blocks that you break down and get resources from.
- Some machines require materials to function.
- New machines require certain materials and amounts to buy them.
- Placing anything will show a tether if close enough.
- Upgrade machines by buying the newer version of it and dropping it on the old building.
- Simple to learn.
- Best played with the mouse.
- Automation slowly creeps in until you make it a full-on idler game.
- As you dig deeper you find more material types which in turn opens up new buildings.
- Is a huge time sink.
- A lot of fun to play.
- Handy button to hold down and read specs on the selected building.
- Everything plays out in real-time.
- The first time the blocks grow and mine themselves is an awesome feeling and feels like witchcraft.
- Very quick and easy to demolish buildings and get resources back.
- The cool-looking material exchange between buildings and your stockpile.
- The game looks really slick and stylish.
- You can make devices that help swap material types.
- Becomes a self-playing sufficient clicker/idler.
Sixty Four Review Cons:
- Very slow starter, mostly because you don’t really know what to do and have to just keep going.
- No tutorial menu in a more simplified way.
- Learning where to place things for maximum performance is not easy.
- A lot to take in.
- Such a huge grind especially initially.
- No graphics settings.
- It’s not always easy to smash blocks when they are close together.
- Everything plays out in real-time.
- No matter what you will always have to interact and manually do something which is not ideal.
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Sixty Four:
Developer: Oleg Danilov
Publisher: Playsaurus
Store Links –
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8/10
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7/10
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6/10
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7/10
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6/10
Summary
Sixty Four has decent graphics and a minimalistic presentation. It supports controllers and has its own in-game achievements, in addition to Steam achievements. The gameplay is a mix of clicker and idle styles, involving building and upgrading machines to unlock more content. As you dig deeper, you discover more material types, which open up new buildings. The game is simple to learn and best played with a mouse. Over time, automation creeps in, transforming it into a full-on idler game. The game is a huge time-sink but is a lot of fun to play. The real-time gameplay and the material exchange between buildings and your stockpile are visually appealing. The game becomes a self-playing, sufficient clicker/idler over time.
The game has a slow start, primarily because it’s not immediately clear what to do. There’s no simplified tutorial menu, and learning where to place things for maximum performance is not easy. The game can be a huge grind, especially initially. There are no graphics settings, and it’s not always easy to smash blocks when they are close together. Despite the automation, you will always have to interact and manually do something, which is not ideal.
The game plays out with a text message conversation going off on the side of the screen, providing tutorial tips and prompts as you read the messages. There’s a handy button to hold down and read the specs on the selected building. The first time the blocks grow and mine themselves is an awesome feeling and feels like witchcraft. It’s very quick and easy to demolish buildings and get resources back. You can make devices that help swap material types. The game looks slick and stylish. Everything plays out in real-time.
Overall, the game offers a stylish unique, and engaging experience, despite some areas for improvement. But it definitely has more style over gameplay because it is never going to turn into an idler and will always need you to press a button. (Sounds like Lost)