Slave Zero X Review (Steam)

Slave Zero X Review, a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.

Slave Zero X Review Pros:

  • Beautiful 90s-era Dreamcast-inspired graphics.
  • 5.73GB download size.
  • Steam achievements.
  • Full controller support.
  • Graphics settings – resolution scale, display mode, v-sync, max frame rate, geometry details, and light quality.
  • Gameplay settings – flashing effects, violence, and screenshake can all be turned on and off.
  • Ui settings – subtitles, show speaker, draw Hud, move the Hud around, and subtitles sliders.
  • Your menu color scheme has sliders and is fully Customizable.
  • Run and slash gameplay.
  • Tutorial pop-ups as you play.
  • Does an amazing thing where it’s 2D sprites on a roasting animated 2D backdrop and coupled with the lighting looks unique.
  • Combo counter.
  • A huge focus on combos, attacking, and dashing out of the way.
  • Big boss encounters.
  • In-game cutscenes and character interactions.
  • Controller settings – remap controls and set which button icons to use. (Xbox/Nintendo/PlayStation)
  • Keyboard support and you can remap.
  • You can unlock and equip different palettes and shades.
  • Earn coins from playing and buy upgrades and unlocks in the shop.
  • The shop can appear on a level, at the end of a stage, and on the main menu.
  • Chapter select.
  • You get a breakdown and rank after each stage and wave-based encounters with your best rank shown on the chapter selection.
  • Full stats screen and online leaderboards with filters.
  • Training mode.
  • The soundtrack is awesome with drum and bass, techno, and anything else loud.
  • Has a Devil May Cry feel to the combat as it has a lot of aerials and comboing.
  • Fast loading times.
  • Does boast a wide array of attacks and combos including EX moves that can happen once you have charged up the EX bar.
  • The game just looks and plays so well.
  • A flying little bug can have bonus cash and health.
  • A lot of replay value with a new roguelike mode unlocking after finishing the game.

Slave Zero X Review Cons:

  • Had the game just stop like it’s waiting to load but no indicators or controls work.
  • Never sure when the checkpoint/respawn point has been triggered.
  • Bit grindy for unlocks.
  • A lot of button mashes.
  • Combat can get a bit tedious as you don’t have good ground attacks on downed enemies and you can’t break out of grabs or recover quickly from throws.
  • Boss fights are huge difficulty jumps.
  • The mouse cursor keeps appearing when using a controller.
  • Bosses have no health bars, they are cheap and chuck in extra people to just add more difficulty.
  • The story is broken up a lot and can trigger conversations when you are fighting which you have no chance of hearing.
  • The combat as cool as it can get very repetitive especially when you just juggle the enemy on the screen edge.
  • The combo counter ends quickly.
  • The style of the camera can go against the game as it’s hard to judge platforms and it can be hard to see enemies and if you can hit them.

Related Post: Genie Reprise Review (PlayStation 5)

Slave Zero X:

Official website.

Developer: Poppy Works

Publisher: Ziggurat Games

Store Links –

Steam

  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8.4/10

Summary

Slave Zero X is a game that beautifully captures the essence of 90s-era Dreamcast-inspired graphics. The game, which is a 5.73GB download, offers Steam achievements and full controller support. It also provides a wide range of graphics settings including resolution scale, display mode, v-sync, max frame rate, geometry details, and light quality.

The gameplay settings are customizable, allowing players to toggle flashing effects, violence, and screenshakes. The UI settings are equally flexible, offering options for subtitles, showing the speaker, drawing the HUD, moving the HUD around, and adjusting subtitle sliders. The menu color scheme is fully customizable with sliders.

The game features run-and-slash gameplay with tutorial pop-ups as you play. It stands out for its unique 2D sprites on a roasting animated 2D backdrop, coupled with the lighting. There’s a huge focus on combos, attacking, and dashing out of the way, with a combo counter to keep track of your progress. The game also features big boss encounters, in-game cutscenes, and character interactions.

Controller settings allow you to remap controls and set which button icons to use (Xbox/Nintendo/PlayStation). There’s also keyboard support with remapping options. You can unlock and equip different palettes and shades, and earn coins from playing to buy upgrades and unlocks in the shop. The shop can appear on a level, at the end of a stage, and on the main menu.

The game offers a chapter select feature and provides a breakdown and rank after each stage and wave-based encounter, with your best rank shown on the chapter selection. There’s a full stats screen and online leaderboards with filters, a training mode, and an awesome soundtrack featuring drum and bass, techno, and other loud genres.

The combat has a Devil May Cry feel to it, boasting a wide array of attacks and combos including EX moves that can happen once you have charged up the EX bar. The game looks and plays well, with fast loading times and a lot of replay value, including a new roguelike mode that unlocks after finishing the game.

However, the game does have some issues. It can stop unexpectedly without any indicators or controls working, and it’s never clear when the checkpoint/respawn point has been triggered. The game can be a bit grindy for unlocks and involves a lot of button mashing. The combat can get tedious as there are no good ground attacks on downed enemies and you can’t break out of grabs or recover quickly from throws. Boss fights are huge difficulty jumps, and the mouse cursor keeps appearing when using a controller.

Bosses have no health bars, they are cheap and chuck in extra people to just add more difficulty. The story is broken up a lot and can trigger conversations when you are fighting, which you have no chance of hearing. The combat, as cool as it can get, can become very repetitive, especially when you just juggle the enemy on the screen edge. The combo counter ends quickly, and the style of the camera can go against the game as it’s hard to judge platforms and it can be hard to see enemies and if you can hit them. Despite these issues, Slave Zero X remains a unique and engaging gaming experience that absolutely shreds and I just kept coming back for more, granted that more was me getting beaten but still I loved every minute.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!