Tactical Sci-Fi RPG Element Space Lands on PS4, Xbox One on March 24

Element Space, the sci-fi tactical RPG from Sixth Vowel and Blowfish Studios, deploys for PlayStation 4 and Xbox One on March 24, 2020. The console release boasts the addition of voice-over dialogue and a new narrative-friendly gameplay mode.
In 2199, the terrorist group Tempest unleashed a series of coordinated strikes across the solar system, ending an era of uneasy peace for humanity in its newfound home among the stars. Framed for the attack, Captain Christopher Pietham and his elite squad of troopers set out on a journey across the galaxy to clear their names and save humanity from a genocidal conspiracy.
Maneuver soldiers in strategic turn-based combat peppered with intense action sequences across 24 battlefields teeming with destructible cover and environmental hazards. Form a team, recruiting companions with distinct abilities, beliefs, and allegiances. Gear them up with an armory of more than 30 weapons. Then gain favor with a variety of factions to unlock new perks and powerful skills to lead the unit and take the fight to Tempest in a myriad of ways.
Make decisions that carry weight on and off the battlefield. Element Space’s ideological system tracks narrative choices and combat actions, impacting how Pietham is viewed by his allies and the world around them. Certain actions will attract recruitable characters to the cause, while others can trigger events and open entirely new branches of the story to explore.
“Element Space may be set far in the future but its emphasis on making difficult decisions and camaraderie among friends resonates with us here and now,” said Javier Entelman, CEO, Sixth Vowel. “We’re delighted to partner with Blowfish Studios to bring the game to PlayStation 4 and Xbox One and look forward to sharing it with a new audience on March 24.”

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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