TELETEXT Review (Steam)

TELETEXT Review, Welcome back to 1995. You turn your TV on, but there’s an ad break! You press the red button to check out your favorite pastime. As you browse through, you see a lot is missing. News articles are not displaying, and games are out of order. Is anyone even keeping this updated anymore? Where did they go?

TELETEXT Review Pros:

  • Beautiful Teletext graphics.
  • 32.9MB download size.
  • Steam achievements.
  • Puzzle gameplay.
  • The whole interface is that of Teletext which immediately tells you if this is your sort of game.
  • The goal of the game is to try and figure all these puzzles with very little clues.
  • Install mini games and Easter eggs in the program.
  • Can use external devices such as a microphone.
  • Very much breaks down the fourth wall.
  • Your computer itself is safe as this is all in game so don’t worry.
  • Humour and nostalgia in equal measures.
  • Uses a mouse and keyboard to control the game.
  • No loading times.
  • It just looks awesome.
  • The game had me taking pictures on my phone to help me remember and try and piece it all together.
  • It is so satisfying when you make progress no matter the size of the quest.
  • Pages are missing and solving puzzles can then unlock them or enable something.
  • You feel like a badass at times.
  • Bamboozle is in the game! Again if that word triggers anything for you then you know you need this game.

TELETEXT Review Cons:

  • It is initially really hard to get into.
  • Cannot do fullscreen in the game. (there are external fixes)
  • No way to remap controls.
  • Takes a while to get used to what the game expects of you but even then you never fully know or feel confident.

Related Post: Golfinite Review (Nintendo Switch OLED)

TELETEXT:

Official website.

Developer: David “Div” Sousedik

Publisher: David “Div” Sousedik

Store Links –

Steam

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8/10

Summary

Teletext is a puzzle game with an interface that mirrors the look and feel of Teletext, which could immediately appeal to certain players. The game’s goal is to solve puzzles with minimal clues. It includes mini-games and Easter eggs and even allows the use of external devices like a microphone. The game breaks the fourth wall, providing a unique experience for players. It uses a mouse and keyboard for controls, and there are no loading times.

The game has beautiful Teletext graphics and is described as looking awesome. It combines humor and nostalgia in equal measures, enhancing the overall gaming experience.

Progress in the game, regardless of the size of the quest, is satisfying. I loved that the game had me taking pictures on my phone to help me remember and piece together the puzzles. Solving puzzles can unlock missing pages or enable something in the game, making players feel accomplished. The game also includes Steam achievements.

Despite its many positives, the game has some challenges. It is initially hard to get into, and players cannot remap controls or go fullscreen (though external fixes are available). It takes a while for players to understand what the game expects of them, and even then, they may not feel fully confident.

The game includes a game called “Bamboozle”. If this term triggers anything for players, it’s a sign you need this game. The game is safe to play as all actions are in-game, so players don’t need to worry about their computers and all the PC UI-looking stuff is just cosmetic.

This game offers a unique and engaging experience and is very much a game that caters to a certain age of gamer, despite some initial challenges. It’s a blend of nostalgia, humor, and puzzle-solving that even when you don’t make progress, you still want to poke at anything and everything as it is such a cool place to be.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!