The Last Oricru Review (PlayStation 5)

Our The Last Oricru Review takes us to an action RPG with a strong emphasis on storytelling and player choices. The player is awakening in a sci-fi medieval world at a time of war and starts influencing the destiny of the whole nation. The game is designed as both – a single-player and a coop experience.

The Last Oricru Review Pros:

  • Decent graphics.
  • 23.45GB download size.
  • Platinum trophy.
  • ARPG gameplay.
  • Controller settings – camera sensitivity slider and auto Centre camera.
  • Opening combat tutorial.
  • Stamina is used for attacks, rolling, dodging, and attacks.
  • In-game cutscenes.
  • Combat is sols like blocking and attacking, learning enemy patterns, and countering.
  • Can skip cutscenes and fast-forward interactions.
  • Fully Voiced characters.
  • Inventory system to easily equip and unequip gear.
  • Two game difficulties – story and dark.
  • Auto equips gear in empty slots.
  • Multiple choice encounters.
  • Talk with characters to get more lore and have the opportunity to unlock new mission options.
  • Relations with factions and characters are affected by your decisions. You can also go and see what previous choices did.
  • Breakable objects with hidden loot.
  • Loot chests can be found.
  • Weapons have a secondary attack or a magic spell attached to them.
  • Three schools of magic – Fire, Void, and lightning.
  • Earn EXP and get points to put into your stats – life, will, vigor, strength, dexterity, and intellect.
  • Essence is collected from enemies and in the game, you can turn it into gold.
  • Split screen support.
  • Online Co op and randoms mode.
  • 3rd person perspective.
  • The game uses Dark Souls-like mechanics such as dropping all essence upon death and leveling up causes enemies to respawn.
  • Possible to just farm essence and level up and power level.
  • The Mana drainer allows you to steal life force from enemies and turn it into mana for yourself.
  • Your loadout can house two sets of weapons allowing quick swaps.
  • The gear will have green and red numbers for comparison.
  • Dismantle and upgrade equipment when leveling up.
  • Has the storytelling and interactions of an Elder scrolls game but the exploration and combat of a Souls game.
  • The world is a huge multi-connected affair with many many shortcuts to unlock.

The Last Oricru Review Cons:

  • Cannot rebind controls.
  • The slow starter then continues with a slow pace.
  • Icons in-game like not having the stats for a weapon are not explained.
  • No Invert axis.
  • Fell through the floor a lot, especially on elevators.
  • Drops in the game are all just yellow orbs.
  • Despite the combat looking good, it soon turns into just button mashing and is kinda boring.
  • Doesn’t do a good job of directing you or telling you the current task.
  • You don’t have a dedicated compare menu/button.
  • Minimal settings.
  • The game difficulty default is the harder one and to change it, it’s hidden in a menu and not spoken of.
  • There is no mention of dropping essence or how enemies respawn.
  • The mission tracking is terrible.
  • You have to be so precise with getting pickups.
  • The camera goes crazy a lot of the time.
  • Local co-op players can only level up until they match the host and never go past them.
  • Local players cannot interact with characters or influence the story.
  • The text is small, especially in the equipment menus.
  • Performance hitches as you move around.

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The Last Oricru:

Official website.

Developer: Gold Knights

Publisher: Prime Matter

Store Links –


  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 6/10
    Accessibility - 6/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


The Last Oricru is a game that is initially billed as an RPG game that could be like an Elder Scrolls or Fallout, it opens with this combat sequence that immediately has you thinking of a Souls game so now already you are confused as to what the game actually is. The truth is it’s trying to be both! The combat despite the opening salvo is not as deep and rewarding as that section was, no instead it’s very mashy and you occasionally dodge or block otherwise it’s magic all the way. The story is told like an Elder Scrolls game from how you interact to the minimal multiple-choice encounters. Another Souls-like mechanic is the essence, you drop it all when you die but can go back and get it but the thing is enemies are so commonly respawned that it is honestly not a big deal or penalty to just farm up some more. I gave the game a fair shake and it’s not terrible but it’s not great, it’s enough Souls for me to have fun and not get frustrated and the story is broken up enough that it’s not overpowering. You just need to know that as good as the world looks, it’s very Labyrinthine in nature and you need a good memory to navigate, not having good mission markers or notifications doesn’t help its case. Overall The Last Oricru is a middle-of-the-road action RPG that takes from many games but never fully cements its own identity and gets lost in its own design.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!