Review: Tomb Raider And The Guardian Of Light

A new way to play the Tomb Raider we all grew up with. Ditching the 3D exploration for a more conservative isometric top down view. A big change but a welcome change.
  • Looks good, Has some really nice varied environments
  • Online/Offline co-op
  • While the level progression is the same, Doing it in co-op means you do it a different way. A more varied and rewarding way
  • Upgrades available such as more health and ammo
  • Challenge rooms can be found to up the puzzle count
  • Loads of collectibles as you would expect, Artifacts, treasure etc
  • New weapons can be found and used, Also new outfits
  • Has a score attack mentality that while often mission based, Leader-boards are present for competition
  • Still has the whole Tomb Raider atmosphere
  • A lot of replay ability value due to the collectibles and high score runs
  • A refreshing pick up and play approach
  • Die hard fans may not like the new style of play
  • Levels while varied in looks can feel the same puzzle wise
  • DL, Just skins or a few extra challenge rooms
  • Aiming can be fiddly and awkward
  • Jumping and climbing detection can be really bad. A wall you should be able to climb on doesn’t register
  • A lot of cheap deaths. Deaths cost you points which in turn up the rage meter
  • If it were not for YouTube you would easily get stuck and frustrated. The puzzle difficulty mix is a bit off
In summary it is a good game to play in short bursts. Prolonged play will highlight its problems and short comings. Co op eases the frustration somewhat as if nothing else it gives you someone to blame!

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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