Touch My Katamari Revisited: Still the Strangest Portable Treasure on PS Vita
Touch My Katamari barrels back into the spotlight in 2025 with a gloriously offbeat thud. Can this PS Vita oddity still stick the landing after more than a decade? If you’ve ever wondered whether its quirky physics and surreal humour hold up in today’s handheld gaming landscape, this updated review peels back the layers. We revisit the complete experience from the ground up, offering a fresh perspective on its charm, flaws, and enduring cult appeal. Whether you’re a longtime Katamari devotee or a curious newcomer, it’s time to roll with us through the weird wonder of portable absurdity.

Touch My Katamari Review Pros:
- Cartoon graphics.
- Platinum trophy.
- It’s Katamari!
- A perfect introduction to the series for newcomers.
- Familiar control scheme, even without the touchscreen part.
- Cousins- Find them all over the place, and as you find them, they populate your home planet.
- The game is simple: Roll anything smaller than you in order to grow and roll up bigger things. All levels will have a ball-sized goal or roll up a certain amount of something.
- One of the best soundtracks ever.
- Touchscreen control is a welcome addition, allowing you to stretch or squash the ball down to get into those small spaces.
- Very accessible because of the nature of the gameplay.
- All levels have a theme, and this will determine what you will encounter.
- The best score is shown on the level select screen.
- The music is all in there and handpicked from previous games
- Levels are big and bright and a joy to look at.
- So much replayability.

Touch My Katamari Review Cons:
- The game is really short. You could easily dust it off in 4 hours
- Not one for veterans of the series, as it’s all the same levels recycled from previous games
- No ability to go into space and collect planets and black holes, one of my personal favourites
- Not a lot of replayability attached and as I say, after a few hours you won’t have much reason to come ba,ck apart from being a completionist.
- DLC is for faster unlocks in the shop and a few new levels, but nothing substantial.

Touch My Katamari:
Official website (Wiki)
Developer: Bandai Namco Entertainment
Publisher: Bandai Namco Entertainment
Store Links-
PlayStation (unavailable)
Katamari rolls onto an Android phone near you, and we have the review for you
Touch My Katamari Review
Summary
Touch My Katamari – The Thrills and Highlights of Gameplay:
Touch My Katamari brings its eccentric physics-based rolling action to the PS Vita with all the series’ signature weirdness intact. Revisited in 2025, it remains a joyfully absurd platformer where players roll up increasingly bizarre objects from erasers to entire cities in candy-colored environments. With vibrant, cartoon graphics and a whimsical soundtrack pulled from past games, each level oozes playful charm. The inclusion of touchscreen mechanics allowing players to squash or stretch the Katamari adds a novel twist without disrupting the familiar core. For newcomers, it’s a perfect entry point, while completionists will enjoy hunting Cousins and chasing high scores for the Platinum trophy.
Touch My Katamari – Where It Falls Short: Key Negatives:
While delightfully weird, Touch My Katamari doesn’t escape repetition or limited scope. Veterans of the series may find the recycled level structure too familiar, and the overall runtime clocks in under four hours for most players. DLC adds only minor tweaks like faster shop unlocks and a handful of new levels, leaving little incentive for returning players. Unlike previous entries, there’s no option to expand into cosmic-scale chaos with planets and galaxies, which dampens its long-term replayability. The absence of deeper mechanical evolution might disappoint those expecting innovation beyond the touchscreen gimmicks.
Touch My Katamari Immersive Story and Narrative Elements:
Touch My Katamari leans into surreal absurdity rather than deep storytelling, using brief, quirky cutscenes to set the stage for each level. The King of All Cosmos returns in all his flamboyant glory, dishing out nonsense wisdom while pushing players through his whims. Despite the lack of a traditional narrative arc, there’s a sense of cohesion thanks to thematic levels and humorous interludes with your ever-growing cast of Cousins. It’s lighthearted, bizarre, and entirely in tune with the Katamari ethos storytelling that favours tone and flavour over structure.
Touch My Katamari – Visual and Performance Aspects:
On the PS Vita, Touch My Katamari is a visual treat, featuring clean, colourful environments and crisp object models that pop against the device’s OLED screen. The levels are varied and full of charm, with distinct themes that remain a joy to revisit. Performance is consistently smooth, making rolling around feel responsive and satisfying. The music, a greatest hits curation from the series, complements the experience perfectly, with catchy, eclectic tracks that stick in your head long after putting the Vita down.
Touch My Katamari – Overall Verdict: Is It Worth Playing?:
Touch My Katamari revisited in 2025 still earns its spot as one of the quirkiest cult hits on the PS Vita. Its short length and reliance on familiar content may deter series veterans, but for handheld platformer fans or Katamari newcomers, it’s a bizarre gem worth unearthing. The accessible gameplay, slick visuals, and iconic soundtrack make this cosmic clean-up adventure a perfect pick for bite-sized play sessions, even if its longevity is limited.
Back of the Box Quotes:
“Touch My Katamari is the strangest four-hour joyride you’ll ever roll through.”
