Triangle Strategy Review (Nintendo Switch OLED)
This Triangle Strategy Review has us Determining the fate of three powerful kingdoms, a tactical RPG presented in stunning HD-2D on Nintendo Switch. In this deep, branching story, guide Serenoa Wolffort and his faithful companions through strategic battles and arduous moral choices. Will you espouse virtuous morality, unwavering liberty, or pragmatic utility? To each their own convictions.
Triangle Strategy Review Pros:
- Gorgeous pixel art graphics.
- 6.2GB download size.
- English and Japanese voice work choice.
- Text speed – normal, fast, and instantaneous.
- Invert axis, quick rotation, and event camera auto rotation.
- Four difficulties – very easy, easy, normal, and hard. Can be changed in-game.
- Graphics settings – depth of field on/off.
- Skip cutscenes.
- Full voicework.
- FMV style cutscenes.
- Main objective markers along with optional markers that can disappear as the story progresses.
- Autosaves regularly. You can manually save from the map screen in between missions.
- Tutorial pop-ups as you play.
- Three guiding convictions prevail in the game – utility, morality, and liberty. These help influence choices.
- Multiple choice encounters that have a bearing on the story or on who you can recruit.
- Turn-based combat that takes place on a grid.
- Positioning plays a huge part as elevated attacks do more damage and behind attacks score critical.
- Enemies can drop loot upon death and anyone can pick it up.
- Ten save slots.
- Encampment is like your camp that you can go to whenever you are on the map and here you will find a shop with more things becoming available as you play.
- In three phases of the gameplay, you get cutscenes/story, battles, and exploration.
- Battle prep allows you to survey the battleground, move characters around and visit the Encampment.
- Combat movement will change the color of the tiles to show if you can be attacked on that particular tile, fight and be safe or be far away from them all.
- Voting – at times you may need to vote, your team will vote depending on their personal convictions. You can attempt to persuade member votes but it’s never guaranteed.
- Persuasion can be given a greater success rate by gaining information by chatting with people, it could be anywhere so the game gives a reason for you to seek out everyone and everything.
- Text can be skipped, fast forward, paused, and slowed down.
- Innkeepers/merchants can be found in exploration locations and usually sell rare goods not available from the Encampment.
- You can unlock additional information from conversations as you progress and trigger certain criteria.
- Handy markers above characters’ heads.
- Find loot in the environment.
- Every party member earns EXP and levels up which improves their stats and health and unlocks new abilities.
- Full inventory management.
- Can use items to turn tiles into something like drop oil to do more fire damage or pour water down to take electric attacks more powerful.
- To add to the tiles you can freeze a tile to make it slippy but then use fire to thaw it out but that then turns the tile into a puddle.
- Chaim/follow-up attacks can be had by other party members being close to the enemy whilst someone else attacks.
- EXP and damage numbers pop up as you fight.
- Before a fight, you can change in and out team members but the game will highlight recommended characters.
- Simulation mode – you can actually test out your actions before actually making it official.
- You have time to go back to action before committing.
- After any movement in combat, you can choose which direction to face.
- Weak will show above an enemy’s head of they are umm weak to a particular attack.
- Camera control in combat.
- Turn order is shown and is determined by stats.
- Every time a new person joins your team you get a brief text window of their strengths and weaknesses.
- Fantastic visuals when in combat.
- Notes that can be collected and acquired give more backstory and lore.
- Everyone will have a different experience.
Triangle Strategy Review Cons:
- A slow starter and is full of lengthy cutscenes.
- A lot more story-focused than combat-focused. More a heads up than a bad thing.
- A lot of the story can easily be missed.
- On the handheld, it looks kind of blurry.
- Combat takes a little while to get used to.
- A lot to take in.
- Not the fastest loading times.
- No touchscreen support.
- Tutorial pop-ups keep looping until you manually shut them down.
- No way to set the combat speed to be faster without always pressing a button.
- Eventually, the exploration phase just feels like an exercise in talking to everyone and picking up shiny things.
- The easy mode makes the game way too easy to the point where you don’t use heals until hours into the game.
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Developer: Square Enix
Store Links –
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 8/108/10
Triangle Strategy is a game that looks just like the last game that used the same art style with the gorgeous pixel art used in such a fresh unique way. In truth I was expecting more of the same RPG gameplay with you going around grand locations, fighting, and doing missions. Triangle Strategy is not, it’s more story and choices than actually fighting and RPG madness. It’s not to say that the change in direction is a bad thing, far from it but for those that are not particularly keen on long story sections and visual novels this can be quite disorienting. Combat is excellent going for the traditional turn-based grid system that all RPG games love but they are so far and few between that you forget the game even have combat. From making town-level decisions to almost brokering war and peace the story is the main element and one you cannot skip through. I mean you can skip the cutscenes and go flying through the level but all that will do is cheapen the experience and that’s not how the devs intended for it to be experienced. No what Triangle Strategy is is a smart story-based game with excellent combat sprinkled in. I can’t say I absolutely love it but I don’t hate it, I loved just having the game set to auto text and listening to the story. It’s a weird one but a great one.