TriFox Review (Steam)
For our TriFox Review, we play as a multitalented hero who is on a quest to restore his recently invaded and plundered home. Join us as we fight our way through swarms of enemies, engage in thrilling boss fights, and overcome exciting environmental challenges as we discover that there is more to our quest than meets the eye …
TriFox Review Pros:
- Decent graphics.
- 5.62GB Download size.
- Steam achievements.
- Full controller support.
- Four difficulties – Easy, normal, hard, and crazy.
- Three controller layouts.
- Graphics settings – resolution, display mode, shadow quality, v-sync, target framerate, brightness, contrast, and saturation.
- Three save slots.
- Action-platformer gameplay.
- Tutorial signs as you play.
- In-game cutscenes.
- Fast loading times.
- Game timer in the menu.
- Perks are aligned with playstyle melee, ranged/crowd control, and engineer.
- As you play you find perks and can assign them to any of the four ability buttons.
- You have the central hub where you choose which area and level to play along with the loadout room and a training area.
- Coins are collected in-game and are used to buy new perks.
- The loadout room is where you buy and equip abilities and a video will show what the ability does before you buy it.
- Hidden Collectibles in each level.
- Can replay levels.
- The combat plays a lot like a twin-stick shooter as the right stick changes your direction.
- End of a level breakdown showing the time taken, coins collected, and secret jewels found.
- Cool-looking locations.
- The lovable main character.
- Overall completion score for each level.
- Subtle puzzle elements.
- Mini and big boss encounters.
TriFox Review Cons:
- Cannot skip any cutscenes.
- No way to rebind controls.
- Minimal graphics settings.
- Has a few performance issues from screen tearing to slow down.
- No voice work.
- Does not have any camera control.
- Never sure when it was saved.
- It takes ages to destroy crates and chests.
- The environment can obscure your view.
- Aiming and timing jumps are difficult.
- With all the action and emoting, it just feels flat and unenergetic.
- Damage sponge boss fights.
- You do a series of enemy waves at set times, which go on far too long.
- They pad levels out with repetitive wave-based attacks and huge enemy numbers.
- The levels themselves drag on.
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Developer: Glowfish Interactive
Publisher: Big Sugar
Store Links –
- Graphics - 7/107/10
- Sound - 6/106/10
- Accessibility - 6/106/10
- Length - 7/107/10
- Fun Factor - 6/106/10
TriFox is going for the Cutesy 3rd person character action game genre that is just saturated with titles and Cutesy characters. It starts off with a tutorial like area with ongoing tutorial signs,its a solid control scheme that allows double jump etc. You buy and equip new abilities like shooting, dropping bubble shields, shooting orbs or dashing, it’s all customisable in that the powers are grouped and you can have any power assigned from each group. This is one way in which it sets itself out differently from the rest, the world is very Cutesy and colourful, it follows the traditional finish 4 levels and a boss fight to advance that we all know, level lengths vary going from short to very “is it done yet” long drawn out lengths. TriFox tries to create this world full of adve ture and danger with cool looking enemies and better looking bosses but with no real voice work or soul given to the story, every encounter feels flat and results in the same tired formula of just banging loads of enemies in a small space over and over and when it should really stop it will do two more waves the do a third additional wave just to say goodbye. I started off liking the game but the core gameplay loop is just not fun, I like action but this has stretched that so far that I started to actively hate any sort of encounter, mixing up powers were fine but again you do it just to sit in a room and shoot enemies for little to no reward. TriFox misses the mark and isn’t as strong as it could be, it needs more life put into it and give it a rest with all the boring combat.