Trophy Review (Xbox Series S)
Our Trophy Review takes on a brand-new action platformer for the original Nintendo (NES) but on the Xbox!. It is a love letter to such iconic games like the Mega Man series and Capcom Disney titles, featuring colorful characters, vibrant backgrounds, and giant bosses. The game features the classic movements of running, jumping, and shooting, and strives for a pure platforming experience, unhampered by excessive power-ups or useless abilities. Although the emphasis is on purity, Trophy features advanced technical features which have rarely been used in homebrew titles.
Trophy Review Pros:
- Decent retro graphics.
- 452.2MB download size.
- 1000 Gamerscore.
- Mega Man influenced action-platformer gameplay.
- Eight levels to play and you have full control of the play order.
- An energy bar that acts as your health, you can pick up refills.
- Good Chiptune soundtrack.
- Each level ends with a unique boss battle.
- Simple jump and shoot controls.
- Earn and find extra lives.
- Has the level scroll effect that Mega man has.
- Uses a password system for saves.
Trophy Review Cons:
- No tutorial or button guide.
- Can and will be shot from off the screen.
- The screen doesn’t always move forward enough to show you what to do.
- Cannot duck.
- Uses a small ledge with an enemy on it design choice a lot.
- Enemies can shoot and move through the walls.
- Possible to get stuck by having enemies that track you putting you in an everlasting loop of damage.
- Enemies respawn very quickly.
- No scoring mechanic.
- The boss battles are really difficult.
- Annoying knockbacks upon hits.
Related Post: H.I.C.H Review (Nintendo Switch OLED)
Developer: Gradual Games
Publisher: 8 Bit Legit
Store Links –
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 6/106/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Trophy is a game that uses the Mega Man formula of precise platforming and difficult run and gun gameplay. It nails that but I feel it makes it much more difficult to the point where it is not fun. With no settings or anything like that it’s a case of working it out yourself and hoping you win. It keeps the slowdown effect of the old NES games, the game style of Mega man but it’s got so much cheapness to it it’s hard to love. You will constantly be shot from off the screen, enemies will respawn back within seconds of dying and any enemy that tracks you will in fact enter you and stay on top of you until you die! Get over all that to enter the boss fight and the difficulty goes up to bullshit levels. Trophy goes for something but the changes and tweaks they add actually alienate the game more than enhance.