Undergrave Review (Xbox Series S)
For this Undergrave Review, where we play a tactical roguelike in which moving, jumping, managing your stamina, dashing, and strategically is vital for success. Welcome to the Void Realm, a place where danger lurks around every corner. From the creators of Red Ronin comes a new challenge that will test your strategic skills and tactical prowess. Undergrave is a thrilling roguelike adventure that promises a new experience with every try.
Undergrave Review Pros:
- Nice pixel art graphics.
- 415.9MB download size.
- 1000 Gamerscore.
- Roguelike gameplay.
- 2.5D landscape.
- Plays out like a puzzle game, the enemies move after you move on a gridded game world.
- Combat is where you and an enemy are next to each other and you push into them. It’s an auto attack.
- The goal is to clear the current level and get to the exit.
- You have a progress bar at the top.
- Simple controls.
- On-screen button icons.
- Two control styles – methodical (one button for attack and one for skills) and action (one button for both combat and skills).
- All actions and skills use AP (action points) to determine how and what you can do.
- Slick animations.
- The world randomizes every run.
- Once you learn and earn new abilities the game flows a lot better but it does take a while.
- During a run, you will encounter a place where you can choose 1 of 3 rewards/upgrades.
- Bite-sized levels.
- You can play with a stick and the D-pad.
- turns into a puzzle game that gives a daily brain workout.
Undergrave Review Cons:
- No tutorials.
- Doesn’t have much music.
- Cannot rebind controls.
- Takes a while to get going.
- It always feels stacked against you as 9 out of 10 times the enemy will hit first.
- When you die it just boots you back to the start of a new run.
- No leaderboards or anything.
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Undergrave:
Developer: Wired Dreams Studio
Publisher: QUByte Interactive
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7/10
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7/10
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7/10
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8/10
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8/10