Vagante Review (Xbox Series S)
Our Vagante review takes on this action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
Vagante Review Pros:
- Decent pixel art graphics.
- 222.7MB download size.
- 1000 Gamerscore.
- Online and offline modes.
- Graphic settings are mini map scale slider, overscale slider, gamma correction, and zoom slider.
- Three starting classes – Rogue, Knight, and Mage.
- Opening tutorial section.
- Action-platformer gameplay.
- When you die you can sacrifice all your items to earn new backgrounds that affect stats.
- Death counter along with how you died.
- Each character class has four avatars.
- Has a Spelunky kinda feel.
- Levels randomizer every run.
- You get one life.
- Spikes are instadeath but you can walk past them unharmed.
- Every run is timed.
- Big boss battles.
- Loot in chests, boxes, and enemies.
- Simple to use inventory system with shortcut buttons.
- Items may have to be identified.
- Stats for weapons and gear is shown in the hover text pop-up.
- Possible to steal from the shop.
- Read spell books to learn new spells.
- Hidden rooms and routes with Breakable walls.
- Bonfires allow you to level up and heal.
- Shops can be found in dungeons.
- Gold drop from enemies.
- Walk button to help abseil down edges.
- You lose everything when you die.
- Save and quit at the book stand.
- Rescue and carry prisoners out of the level.
- The environment can kill the enemy.
- You can jump on enemies, it doesn’t kill them but then it doesn’t kill you.
- Level up and spend upgrade points.
- The save and quit option allows you to have many saves with many runs on the go at once.
- Crazy items from fire boots to terrain destroying wands, it’s all mental fun.
- peculiarly addictive,
Vagante Review Cons:
- Difficult, from combat to how hard enemies hit.
- Takes a long time to get going.
- The tutorial is alright but less than ideal.
- Bad luck rolls can ruin it before it starts.
- Hard to see everything enemies and Breakable items.
- Pain in the ass that you have to pick up loot with a button press.
- So many cheap deaths from blocks falling out of nowhere and instantly killing you to enemies hidden on the floor.
- The game doesn’t do a good job of recognizing inputs when falling so for example it would recognize grabbing a ladder when falling.
- Some of the shrines or items are not explained as to why you cannot do anything to yourself.
- Classes just feel a bit pointless as anyone can cast magic etc, classes at least early on are just what you want to start with.
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Vagante:
Developer: nukenine
Publisher: nukenine
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