Vampire’s Fall Origins Review (Xbox One)
For countless years the villagers of Vamp’Ire have enjoyed a life of peace and happiness. But now, rumors are spreading about a wielder of dark magic – a Witchmaster. Fearing the rumors to be true, the village musters a militia to prepare for the worst.
- Nice graphics.
- 744.1mb Download size.
- 1000 Gamerscore.
- Character creator-name, hairstyle, skin color, hair color, face, and eye color. Pick one of four human lineages-Magistrav, Ranjeni, Equides, and Nosferatu. Each lineage has a perk like a better dodge or more money.
- Can skip cutscenes.
- Action RPG gameplay.
- An initial tutorial area showing the controls and combat then ongoing prompts.
- Turn-based combat that takes place in a 2D setting.
- 3D overworld.
- Diablo 2 style font.
- Shops to buy and sell gear.
- Earn EXP, level up, and use the skill trees for anger/vitality and deceit.
- Earn ability points again with 3 separate trees-control/instinct and might.
- The map fills in as you explore and you can place personal markers.
- Has a Diablo look and feel to it all.
- Multiple choice interactions.
- Combat-simple press a direction to do an attack, all attacks are based off focus to cast as it were. You can line up a combo of attacks if your focus allows.
- End of fight breakdown with exp earned along with any loot found.
- Random encounters happen when navigating the world and you cannot see it beforehand.
- Focus is regained by 10 every round of combat.
- Quick easy potion crafting menu.
- Can dual wield weapons for more damage.
- Damage and status effects pop up as you fight.
- Death-lose cash percentage and respawn at the last town.
- Anvil-use gems to upgrade your gear.
- Buy/sell items and gear.
- Gear has rarity levels.
- Huge map with many cities and villages.
- Find off the beaten path encounters.
- No screen size setup.
- Low-quality voice work.
- Controls are awkward and a weird choice.
- No in-game voice work with NPC.
- Crafting gems and potions is good and all but it does on a real-time basis and for example, a weak potion is 2 minutes and 2 gems are 40 minutes.
- The story is stop-start and quite dry in its delivery.
- Little voice and instead is just text.
- Feels very RNG even for missions.
- Low res images and character models.
- Constant difficulty spikes.
- Text overlaps in places.
- No way to pin quests.
- No easy way to compare gear when in the shop.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Vampire’s Fall Origins is a game that initially looks like a Diablo 2 style game, it’s got the font the color scheme, and the same isometric view. It’s actually nothing like that as it does have the open-world exploration part but the combat is not in any way like Diablo, it’s actually a turn-based combat affair where you build focus and spend these on your attacks. The open-world harbors hidden chests and randomized encounters and missions to find. All this sounds fine and it’s alright and I did like how it used a quick craft button but it’s such a mobile game approach to it by having them craft in real-time, that kind of sets the tone overall as the game adds all these weird little parts and makes a very incohesive experience. I mean the difficulty is so up and down thanks to random encounters, some quests I still have outstanding from the beginning of the game because I just haven’t encountered the needed enemies, it just feels like a load of ideas pushed together, and that in turn diminishes the games fun factor. I saw glimmers of hope but then a new quest would come in and the problems arise again. Overall I just found Vampire’s Fall Origins to be a mixed bag and mixed ideas that never fully gels into a cohesive and flowing experience.