World For Two Review (Steam)

Our World For Two Review has us traversing a stunning pixel landscape, collect resources, and solve genetic puzzles to bring life back to a desolate planet. We play as an android created by the last human in existence to retrace evolution and save the world from mass extinction while discovering the true weight of the human condition.

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World For Two Review Pros:

  • Beautiful pixel art graphics.
  • 250.95MB download size.
  • Steam achievements.
  • Controller support.
  • Life creating sim gameplay.
  • Very simple to learn controls.
  • The World as we K ow it is gone, it’s just a barren wasteland with little no signs of life. You are an android created by the only known surviving human (Doctor).
  • Laidback atmosphere.
  • You cannot die or get the game over.
  • DNA – use the machine to combine a creature’s DNA with an artificial gene. Combine with different types to create different creatures.
  • Natural energy deposits that need a Starflame of matching color to activate them, natural energy spawns over time.
  • Natural energy can be used to upgrade your Gene Printer (where you make artificial genes) and used to pay for the artificial genes.
  • Day/night cycle.
  • Match DNA strands with a new creature to enable the ability to extract DNA.
  • Take too much DNA from a creature and they disappear.
  • You can fast travel between any discovered locations.
  • Creatures will have icons to show if they have been initially matched with DNA strands and also how much DNA they have left.
  • Book – acts as a combination guide of what goes with what and updates over time.
  • Near-instant loading times.
  • Great looking creatures.

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World For Two Review Cons:

  • The mouse cursor stays on the screen when using the controller.
  • No graphics settings.
  • A lot to take in.
  • Slow starter.
  • It gets very grundy very quickly as you need so much natural gas, it’s a waiting game.
  • No real help for combos to use instead of just showing already done combos.
  • Failed attempts still take the genes and DNA.
  • No way to change the natural gas color once it’s done.
  • None of the creatures make a sound.
  • Short game clocking in around six hours.
  • No replay value.
  • Music is repetitive.

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Related Post: Freddy Spaghetti 2 Review (PlayStation 5)

World For Two:

Official website.

Developer: Seventh rank

Publisher: PQube

Store Links –


  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 8/10
    Accessibility - 8/10
  • 7/10
    Length - 7/10
  • 8/10
    Fun Factor - 8/10


World For Two is like a scientific Pokémon. You create creatures with genes initially, then once they grow, you match DNA strands with them so you can extract DNA. With genes and DNA, you use the incubator to create life, mix and match the different types of genes, and DNA to create new types of creatures. It’s a very relaxed game with no death states, it has a story that unfolds over time but it is still very chilled out. The soundtrack emphasizes this fact even if it is rather repetitive. I love how this game draws on a different type of game experience, it’s not the most engaging of games but it’s certainly unique and more on the restful side of gaming. I did struggle early on as I figured out what the game wants me to do, I never fully felt like I was in the know, or knew what combos to try. Creating natural energy deposits is fine but again early on I felt I ruined my progress because I didn’t know you had to use different Starflame etc so I did in fact start over. The game length is around six hours with a large chunk of that waiting for resources to spawn etc so it’s actually shorter than that. You would buy World For Two to have a unique experience or a game whereby you don’t need to concentrate the whole time and just take your time. I liked it after initially not really liking it so give it an hour or so and see how it suits you.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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