YAGER Announces Strategic Investment by Tencent

As reported by YAGER today, the Berlin-based game development studio will be receiving a strategic minority investment from Tencent. The fresh capital will be used to strengthen both YAGER’s development and publishing activities for their current title The Cycle and upcoming projects.

Tencent Games is a leading global platform for game development, publishing, and operations; and provides hundreds of millions of users with cross-platform interactive entertainment experiences. Tencent’s investment will leave the studio fully independent – all operations will continue under its current corporate structure and leadership.

YAGER is a fast-growing developer that recently moved into self-publishing. The company was founded 20 years ago and has been led since by the founding team. YAGER currently employs 110 people, working on competitive quest shooter The Cycle, a growing F2P multiplayer game available through the Epic Games Store, and other unannounced games in development.

Tencent is not only the worlds leading games company but also a prolific investor with a stellar track record: Were humbled to join the line-up of Tencent partners which reads like a games industry Whos Who., said Timo Ullmann, CEO of YAGER. Were confident that this will greatly enhance the scope of our business, not just by getting access to Tencent’s network and resources but by tapping the vast industry know-how Tencent possesses.


YAGER is an independent developer of computer and video games based in Berlin, Germany. Founded in 1999 by five dedicated developers and artists, their focus is the creation of vivid and meaningful high-quality gaming experiences. Today, 20 years after their foundation, a strong international team of game-loving developers is hard at work bringing YAGER’s vision of gaming to life as an independent self-publishing studio. www.yager.de

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!