10 Miles To Safety Review (Steam)

10 Miles To Safety Review (Steam)

The Apocalypse has arrived and your goal is simple: Make it 10 miles to safety through a limitless procedurally-generated world overrun with The Infected and packed with the tools and weapons to fight them.


  • Decent graphics.
  • 2278mb Download size.
  • Steam achievements.
  • Controller support
  • Graphics-Resolution, fullscreen, v-sync, frame rate limit, graphics preset, shadow quality, visual effects quality, anti-aliasing, and post-process settings.
  • The controller has a sensitivity slider.
  • Seven characters each with unique skills-brawler, engineer, crafter, looter, sharpshooter, medic, and scientist. Each has a male or female variant.
  • Tutorial-on/off at game launch.
  • Can rename your character.
  • 3 network options- offline/friends only/public.
  • Zombie survival gameplay.
  • Your goal is to travel 10 miles to safety.
  • Encountering new zombies will pop a brief description of them.
  • Move on the left stick and change direction with the right stick.
  • Comic book speech bubbles used for in-game text.
  • Day/night mechanics whereby enemies are stronger and in greater numbers at night.
  • Compass-will shows the direction of the objective, any danger markers, and the current infection rate.
  • Loot houses and cars.
  • Loot spots are shown and the color of the dot dictates what it is, so green is health items, blue is normal and orange makes noise (chance to spawn zombies), and purple spawn high gear.
  • Missions can pop up as you play the game like defend civilians or clear the graveyard out etc, most of the time it will all be set in a designated area and have a timer.
  • Barricades-can quickly build barricades and block up windows and doors anywhere or razor wire, better barricades etc.
  • Break doors and barricades for wood used to build your own.
  • Civilians will be running around and fighting for survival.
  • Zombies can drop loot but mostly ammo and health kits.
  • As you get closer to the end the zombies get stronger.
  • Can blow up cars and barrels.
  • Vault over walls and barricades.
  • Gives you free rein to play how you want like keep pushing forward or hang around and loot.
  • Different areas get discovered like canals, docks, woods, etc.
  • Craft on the go and find new recipes.
  • Load out-helmet, body, main ranged gun, secondary main gun, grenades, and melee weapon.
  • You can pause the game.
  • Use car alarms to distract zombies.
  • Emote wheel for in game comms.
  • Play how you want.

10 Miles To Safety Review (Steam)


  • The night time is taped off in that once it’s full on night time it creates a circle and you cannot leave that circle until light.
  • Fell in the water, it loaded and then put me back like half an hour with no loot or missions saved. Which turns out is what happens when you die, you go back to some random time.
  • No camera controls.
  • Looting houses is hard as the view makes it hard to see windows and doors.
  • Placing barricades can get tricky with the controller as it’s erratic in the placement of barricades.
  • Never sure when it’s saved.
  • Having to reload so often is a pain especially as faster reloads and bigger magazines are so hard to come by.
  • Had missions just bug out and not work or they fail for no reason.
  • The canal section is horrible to traverse with dead ends and instant water death restarts.
  • Inventory management is messy as you are always fighting for space.
  • Houses repeat themselves constantly.
  • The slight learning curve with the controls.
  • The menu with crafting uses the right stick as a mouse and this is slow and not great when in a tight jam.
  • Achievements don’t unlock properly and instead pop when I restart the game.
  • Reuses alot of the tilesets over and over.
  • Later zombie threat levels get ridiculous in that you have to start your defenses straight away or you will not last.
  • Performance issues especially screen tearing and stuttering as the enemies build up.

10 Miles To Safety Review (Steam)

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 8/10
    Fun Factor - 8/10


So this game, this game came so close to being what I wanted in a zombie survival game. You need to get to a safe zone and escape the disease and on the way loot, help others, fight other survivors, and of course zombies. Well, what the game does give you is a randomly generated world and the goal of making it 10 Miles To Safety. With every mile you get closer, zombies will get stronger and night time will get even harder. As you can guess it’s like many survival games whereby the zombies get stronger at night, during the day there are zombies and new zombies appear as you discover them. Loot is procured by looting houses, crates, and cars, loot has rarity levels. You can craft on the go and find blueprints for new designs. Defense building is a big part of night survival and you can initially craft and place barricades but over time you will find blueprints to lay down razor wire or better barricades. One cool thing is you can vault barricades and shoot over them. The world they portray is one of action and survival with zombies randomly walking around, civilians running or fighting for their lives and houses boarded up, it’s fine to build this feeling in the world but the civilians won’t interact or react to you even if you help them which kills the immersion and makes them an obstacle. I like the looting part but again it’s fine but the camera is far away and on an angle, so lining up to find where to loot and where the doors and windows make it harder than it needs to be, I should also note you cannot jump or dodge with every character so world traversal is plain with the occasional vault. Missions can trigger on the way and are optional but do give reward crates which usually carry higher tier loot and these events range from defending people to clearing out areas. The main loop of the game is you know you need to go 10 miles but it can’t be done in a day so you need to strategize when and where to hold up and loot or run and gun. It’s a great way of doing it and I really liked it but once again for every good thing, a bad thing appears, and here it is, once night falls the world will go black and inaccessible apart from a small circle around you. The circle means you can still be attacked and loot but small enough that you can’t actually progress. They give you more aggressive zombies that getting stronger and stronger at night but then hamstring you and confine you to space on a night. Like I say I really want to like the game and I had fun with it and will play it with friends when I fancy some Co-op but it just misses out on what I personally was looking for and man it did come close. I will keep an eye on it to see what changes because regardless the game needs more locations and variety to it all and player invasions would be proper good fun!


Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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