10 Miles To Safety Review (Steam)

10 Miles To Safety Review (Steam)

The Apocalypse has arrived and your goal is simple: Make it 10 miles to safety through a limitless procedurally-generated world overrun with The Infected and packed with the tools and weapons to fight them.

Pros:

  • Decent graphics.
  • 2278mb Download size.
  • Steam achievements.
  • Controller support
  • Graphics-Resolution, fullscreen, v-sync, frame rate limit, graphics preset, shadow quality, visual effects quality, anti-aliasing, and post-process settings.
  • The controller has a sensitivity slider.
  • Seven characters each with unique skills-brawler, engineer, crafter, looter, sharpshooter, medic, and scientist. Each has a male or female variant.
  • Tutorial-on/off at game launch.
  • Can rename your character.
  • 3 network options- offline/friends only/public.
  • Zombie survival gameplay.
  • Your goal is to travel 10 miles to safety.
  • Encountering new zombies will pop a brief description of them.
  • Move on the left stick and change direction with the right stick.
  • Comic book speech bubbles used for in-game text.
  • Day/night mechanics whereby enemies are stronger and in greater numbers at night.
  • Compass-will shows the direction of the objective, any danger markers, and the current infection rate.
  • Loot houses and cars.
  • Loot spots are shown and the color of the dot dictates what it is, so green is health items, blue is normal and orange makes noise (chance to spawn zombies), and purple spawn high gear.
  • Missions can pop up as you play the game like defend civilians or clear the graveyard out etc, most of the time it will all be set in a designated area and have a timer.
  • Barricades-can quickly build barricades and block up windows and doors anywhere or razor wire, better barricades etc.
  • Break doors and barricades for wood used to build your own.
  • Civilians will be running around and fighting for survival.
  • Zombies can drop loot but mostly ammo and health kits.
  • As you get closer to the end the zombies get stronger.
  • Can blow up cars and barrels.
  • Vault over walls and barricades.
  • Gives you free rein to play how you want like keep pushing forward or hang around and loot.
  • Different areas get discovered like canals, docks, woods, etc.
  • Craft on the go and find new recipes.
  • Load out-helmet, body, main ranged gun, secondary main gun, grenades, and melee weapon.
  • You can pause the game.
  • Use car alarms to distract zombies.
  • Emote wheel for in game comms.
  • Play how you want.

10 Miles To Safety Review (Steam)

Cons:

  • The night time is taped off in that once it’s full on night time it creates a circle and you cannot leave that circle until light.
  • Fell in the water, it loaded and then put me back like half an hour with no loot or missions saved. Which turns out is what happens when you die, you go back to some random time.
  • No camera controls.
  • Looting houses is hard as the view makes it hard to see windows and doors.
  • Placing barricades can get tricky with the controller as it’s erratic in the placement of barricades.
  • Never sure when it’s saved.
  • Having to reload so often is a pain especially as faster reloads and bigger magazines are so hard to come by.
  • Had missions just bug out and not work or they fail for no reason.
  • The canal section is horrible to traverse with dead ends and instant water death restarts.
  • Inventory management is messy as you are always fighting for space.
  • Houses repeat themselves constantly.
  • The slight learning curve with the controls.
  • The menu with crafting uses the right stick as a mouse and this is slow and not great when in a tight jam.
  • Achievements don’t unlock properly and instead pop when I restart the game.
  • Reuses alot of the tilesets over and over.
  • Later zombie threat levels get ridiculous in that you have to start your defenses straight away or you will not last.
  • Performance issues especially screen tearing and stuttering as the enemies build up.

10 Miles To Safety Review (Steam)

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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