63 Days Review (PlayStation 5)

63 Days Review, Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I’m left with only one choice: to get my revenge and independence or die trying. The odds are against us: will our tactics, stealth, and teamwork be enough?

63 Days Review Pros:

  • Decent graphics.
  • 6.77GB download size.
  • Platinum trophy.
  • Graphics settings – post-processing, display settings, depth of field, chromatic aberration, and quality (performance/quality/high resolution).
  • The game difficulties slider ranges from very easy to challenging.
  • English or Polish voice choice.
  • Action strategy gameplay.
  • Three ways to play – quick start, campaign, and multiplayer game.
  • You can host or join a multiplayer game.
  • The extras menu houses unlocked cutscenes, collectibles, and character bios.
  • Powerful soundtrack.
  • Each chapter shows how many collectibles there are how many you have, and a kill count.
  • Fast loading times.
  • A full 3D game world and you have 360 degrees camera control including the ability to zoom in and out.
  • Tutorial pop-ups as you play and the opening Prologue acts like a tutorial scenario setup.
  • Excellent lighting and dripping in the atmosphere.
  • Mini map that rotates with you and fills in points of interest, enemies, your characters, etc.
  • Highlight mode is a button press that will briefly show all interactive elements in a small area.
  • Full party management, you can assign the leader, setup the group and how they behave etc.
  • Handy teleport to leader button.
  • Cutscenes are in the game and seamlessly transition.
  • Stealth plays a huge part in the game, you need to take enemies out quietly and from behind, stay out of enemy cones of sight, and that.
  • You can pick up and drop bodies to hide them or use them as a distraction. Another cool thing is if you time it right you can kill and carry a body in one motion.
  • There is a cursor at all times.
  • Goes with the system of throwing a knife or something will leave it on the floor or body allowing you to collect it and use it again.
  • Around each character is a circle and this also acts as a noise indicator.
  • It is possible to give orders to specific characters or have them move in a group.
  • Each character you play is different from stats to abilities and how they travel around the world.
  • Hidden collectibles in every chapter.
  • You can use the environment to kill enemies.
  • A thinking gamer’s game.

63 Days Review Cons:

  • You cannot remap the controls.
  • The overall controls do take some getting used to, it’s a lot of holding one button and pressing another.
  • It is a very slow starter of a game as every action you learn requires multiple attempts, plus they are sprinkling story in.
  • The world is highly detailed but the issue is it can be hard to make out the smaller details of your mission or see advantages or opportunities.
  • The highlight mode is not as clear as you would like.
  • I am not a fan of the menu system, it doesn’t feel smooth or well played out.
  • The amount of fiddly controls really highlights how this game is best played with a mouse and keyboard.
  • Half the time it always felt like a Where’s Wally bit as I was constantly squinting my eyes to see things.

Related Post: Bloodless Review (Steam)

63 Days:

Official website.

Developer: Destructive Creations

Publisher: Destructive Creations

Store Links –

PlayStation

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 6/10
    Accessibility - 6/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
7.4/10

Summary

63 Days offers a visually appealing experience with decent graphics and a manageable download size of 6.77GB. The game includes a variety of graphics settings such as post-processing, display settings, depth of field, chromatic aberration, and quality options, allowing players to tailor their visual experience. The game also features a powerful soundtrack that enhances the immersive atmosphere. Players can choose between English or Polish voice options, adding a layer of personalization to the gameplay.

The game provides three modes of play: quick start, campaign, and multiplayer, with the option to host or join multiplayer games. The extras menu is a treasure trove of unlocked cutscenes, collectibles, and character bios, adding depth to the overall experience. Fast loading times and a full 3D game world with 360-degree camera control, including zoom capabilities, contribute to a seamless and engaging gameplay experience. Tutorial pop-ups and an introductory Prologue help new players get acquainted with the game mechanics.

However, 63 Days is not without its drawbacks. The inability to remap controls can be frustrating, and the overall control scheme requires some adjustment, involving a lot of holding one button while pressing another. The game starts off slowly, with each new action requiring multiple attempts to master, which can be a bit tedious. The highly detailed world, while impressive, can make it difficult to discern smaller mission details or spot advantages and opportunities. The highlight mode, intended to assist with this, is not as effective as one might hope. Additionally, the menu system feels clunky and not well-executed, and the game seems better suited for mouse and keyboard rather than a controller.

Despite these issues, the game has several redeeming qualities. The mini-map is useful, rotating with the player and highlighting points of interest, enemies, and characters. The highlight mode, though imperfect, briefly shows all interactive elements in a small area. Full party management allows players to assign leaders, set up groups, and control their behavior, with a handy teleport-to-leader button for convenience. Cutscenes transition seamlessly within the game, maintaining immersion. Stealth is a crucial element, requiring players to take out enemies quietly, avoid detection, and strategically use the environment to their advantage. The ability to pick up and drop bodies, use them as distractions, and even kill and carry a body in one motion adds a layer of tactical depth.

In summary, 63 Days is a game that caters to the thinking gamer, offering a rich, atmospheric experience with a variety of gameplay options and a detailed world. While it has its share of control and interface issues, the game’s strengths in strategy, stealth, and immersive elements make it a worthwhile experience for those willing to invest the time to master its mechanics.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!