63 Days Review (PlayStation 5)
63 Days Review, Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I’m left with only one choice: to get my revenge and independence or die trying. The odds are against us: will our tactics, stealth, and teamwork be enough?
63 Days Review Pros:
- Decent graphics.
- 6.77GB download size.
- Platinum trophy.
- Graphics settings – post-processing, display settings, depth of field, chromatic aberration, and quality (performance/quality/high resolution).
- The game difficulties slider ranges from very easy to challenging.
- English or Polish voice choice.
- Action strategy gameplay.
- Three ways to play – quick start, campaign, and multiplayer game.
- You can host or join a multiplayer game.
- The extras menu houses unlocked cutscenes, collectibles, and character bios.
- Powerful soundtrack.
- Each chapter shows how many collectibles there are how many you have, and a kill count.
- Fast loading times.
- A full 3D game world and you have 360 degrees camera control including the ability to zoom in and out.
- Tutorial pop-ups as you play and the opening Prologue acts like a tutorial scenario setup.
- Excellent lighting and dripping in the atmosphere.
- Mini map that rotates with you and fills in points of interest, enemies, your characters, etc.
- Highlight mode is a button press that will briefly show all interactive elements in a small area.
- Full party management, you can assign the leader, setup the group and how they behave etc.
- Handy teleport to leader button.
- Cutscenes are in the game and seamlessly transition.
- Stealth plays a huge part in the game, you need to take enemies out quietly and from behind, stay out of enemy cones of sight, and that.
- You can pick up and drop bodies to hide them or use them as a distraction. Another cool thing is if you time it right you can kill and carry a body in one motion.
- There is a cursor at all times.
- Goes with the system of throwing a knife or something will leave it on the floor or body allowing you to collect it and use it again.
- Around each character is a circle and this also acts as a noise indicator.
- It is possible to give orders to specific characters or have them move in a group.
- Each character you play is different from stats to abilities and how they travel around the world.
- Hidden collectibles in every chapter.
- You can use the environment to kill enemies.
- A thinking gamer’s game.
63 Days Review Cons:
- You cannot remap the controls.
- The overall controls do take some getting used to, it’s a lot of holding one button and pressing another.
- It is a very slow starter of a game as every action you learn requires multiple attempts, plus they are sprinkling story in.
- The world is highly detailed but the issue is it can be hard to make out the smaller details of your mission or see advantages or opportunities.
- The highlight mode is not as clear as you would like.
- I am not a fan of the menu system, it doesn’t feel smooth or well played out.
- The amount of fiddly controls really highlights how this game is best played with a mouse and keyboard.
- Half the time it always felt like a Where’s Wally bit as I was constantly squinting my eyes to see things.
Related Post: Bloodless Review (Steam)
63 Days:
Developer: Destructive Creations
Publisher: Destructive Creations
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