63 Days Review (PlayStation 5)

63 Days Review, Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I’m left with only one choice: to get my revenge and independence or die trying. The odds are against us: will our tactics, stealth, and teamwork be enough?

63 Days Review Pros:

  • Decent graphics.
  • 6.77GB download size.
  • Platinum trophy.
  • Graphics settings – post-processing, display settings, depth of field, chromatic aberration, and quality (performance/quality/high resolution).
  • The game difficulties slider ranges from very easy to challenging.
  • English or Polish voice choice.
  • Action strategy gameplay.
  • Three ways to play – quick start, campaign, and multiplayer game.
  • You can host or join a multiplayer game.
  • The extras menu houses unlocked cutscenes, collectibles, and character bios.
  • Powerful soundtrack.
  • Each chapter shows how many collectibles there are how many you have, and a kill count.
  • Fast loading times.
  • A full 3D game world and you have 360 degrees camera control including the ability to zoom in and out.
  • Tutorial pop-ups as you play and the opening Prologue acts like a tutorial scenario setup.
  • Excellent lighting and dripping in the atmosphere.
  • Mini map that rotates with you and fills in points of interest, enemies, your characters, etc.
  • Highlight mode is a button press that will briefly show all interactive elements in a small area.
  • Full party management, you can assign the leader, setup the group and how they behave etc.
  • Handy teleport to leader button.
  • Cutscenes are in the game and seamlessly transition.
  • Stealth plays a huge part in the game, you need to take enemies out quietly and from behind, stay out of enemy cones of sight, and that.
  • You can pick up and drop bodies to hide them or use them as a distraction. Another cool thing is if you time it right you can kill and carry a body in one motion.
  • There is a cursor at all times.
  • Goes with the system of throwing a knife or something will leave it on the floor or body allowing you to collect it and use it again.
  • Around each character is a circle and this also acts as a noise indicator.
  • It is possible to give orders to specific characters or have them move in a group.
  • Each character you play is different from stats to abilities and how they travel around the world.
  • Hidden collectibles in every chapter.
  • You can use the environment to kill enemies.
  • A thinking gamer’s game.

63 Days Review Cons:

  • You cannot remap the controls.
  • The overall controls do take some getting used to, it’s a lot of holding one button and pressing another.
  • It is a very slow starter of a game as every action you learn requires multiple attempts, plus they are sprinkling story in.
  • The world is highly detailed but the issue is it can be hard to make out the smaller details of your mission or see advantages or opportunities.
  • The highlight mode is not as clear as you would like.
  • I am not a fan of the menu system, it doesn’t feel smooth or well played out.
  • The amount of fiddly controls really highlights how this game is best played with a mouse and keyboard.
  • Half the time it always felt like a Where’s Wally bit as I was constantly squinting my eyes to see things.

Related Post: Bloodless Review (Steam)

63 Days:

Official website.

Developer: Destructive Creations

Publisher: Destructive Creations

Store Links –

PlayStation

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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