Review: MOTHERGUNSHIP (PlayStation 4)

Faceoff against overwhelming odds in brutal, non-stop combats where thinking on your feet is the only way to survive.

Pros:

  • Really nice crisp graphics.
  • 5.31GB Download size.
  • Platinum trophy.
  • Axis sensitivity sliders.
  • First person bullet hell gameplay.
  • Fast paced movement like Quake or Unreal Tournament.
  • Opening the tutorial level.
  • Earn credits from enemies.
  • Craft station- The real meat of the game. You can attach any gun parts to each other and make crazy big guns and add-ons. You need credits and for the gun to have enough power and obviously the space to fit these parts but it is all well laid out and explained.
  • Energy is the true enemy in this game. This dictates your gun design and regulates it all except for levels with strict requirements.
  • Can skip dialogue.
  • Excellent voice work.
  • The story is one you’ve heard before and its full of cheese but it fits the game really well and is so well done you can’t help but love it.
  • Solid gunplay which is good in a gun game.
  • Platform sections.
  • Many enemy types to keep you on your toes.
  • Frequent workshop locations.
  • Full inventory management of parts.
  • Huge boss fights with clever mechanics shoehorned in that really work and build the tension.
  • The campaign is very enjoyable.
  • Random level layouts.
  • Tons of replayability.
  • Uses an almost roguelike experience. For when you die you go back to your ship and do all your level ups and gear upgrades and go again.
  • Loot drops of gear.
  • Gear has rarity levels.
  • A lot of fun to play.
  • Anyone can pick it up and no what’s going on.
  • Simple control layout.

Cons:

  • No FOV slider.
  • Multiplayer is coming soon.
  •  Inventory management is a nightmare.
  • Building guns are fun but take a bit of getting used too.
  • A lot of levels limit your gun creation skills with limits on what can and can’t be used.
  • Not as many bosses as you would think.
  • Short campaign, Just a few hours for vets of the genre.
  • You lose gun parts when you die which is frustrating.
  • Can get very busy on the screen.
  • The movement is so fast and instant that people who suffer from motion sickness can have a real hard time playing the game.

 

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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