Review: MOTHERGUNSHIP (PlayStation 4)

Faceoff against overwhelming odds in brutal, non-stop combats where thinking on your feet is the only way to survive.


  • Really nice crisp graphics.
  • 5.31GB Download size.
  • Platinum trophy.
  • Axis sensitivity sliders.
  • First person bullet hell gameplay.
  • Fast paced movement like Quake or Unreal Tournament.
  • Opening the tutorial level.
  • Earn credits from enemies.
  • Craft station- The real meat of the game. You can attach any gun parts to each other and make crazy big guns and add-ons. You need credits and for the gun to have enough power and obviously the space to fit these parts but it is all well laid out and explained.
  • Energy is the true enemy in this game. This dictates your gun design and regulates it all except for levels with strict requirements.
  • Can skip dialogue.
  • Excellent voice work.
  • The story is one you’ve heard before and its full of cheese but it fits the game really well and is so well done you can’t help but love it.
  • Solid gunplay which is good in a gun game.
  • Platform sections.
  • Many enemy types to keep you on your toes.
  • Frequent workshop locations.
  • Full inventory management of parts.
  • Huge boss fights with clever mechanics shoehorned in that really work and build the tension.
  • The campaign is very enjoyable.
  • Random level layouts.
  • Tons of replayability.
  • Uses an almost roguelike experience. For when you die you go back to your ship and do all your level ups and gear upgrades and go again.
  • Loot drops of gear.
  • Gear has rarity levels.
  • A lot of fun to play.
  • Anyone can pick it up and no what’s going on.
  • Simple control layout.


  • No FOV slider.
  • Multiplayer is coming soon.
  •  Inventory management is a nightmare.
  • Building guns are fun but take a bit of getting used too.
  • A lot of levels limit your gun creation skills with limits on what can and can’t be used.
  • Not as many bosses as you would think.
  • Short campaign, Just a few hours for vets of the genre.
  • You lose gun parts when you die which is frustrating.
  • Can get very busy on the screen.
  • The movement is so fast and instant that people who suffer from motion sickness can have a real hard time playing the game.


The Numbers:
  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessability - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


For straight up shooting isn’t a bad game, Its definitely fast and furious, The gun creation is really very robust and fun but the game hypes you to build big but then puts barriers in the way to limit your creativity. The whole thing moves at a lightning pace and for me at certain parts I would feel a bit sick, I stayed for the bullet hell and fun boss encounters but it was a slog. The story is well voiced and full of charm, By charm, I mean cheese but its good. I wait to see what the future holds for the title as at the moment it feels more like a lot of creative ideas but lacks any real cohesion to meld them all together into a tight package.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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