Review: SteamWorld Quest Hand of Gilgamech (Nintendo Switch)
What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.
Pros:
- Gorgeous graphics.
- 940mb download size.
- RPG card battler gameplay.
- Brief tutorial with ongoing support.
- Can rebind controls.
- Speed up game animation option.
- Three save slots.
- Turn-based combat where actions/attacks are tied to cards. You have an action point system to control how and what you can use.
- In battle, you can discard a card for another random one.
- Deck builder–full control, you have to have 8 cards and can mix and match anytime from the menu.
- Play how you want mentality.
- Enemies roam the map so you can get a sneaky first hit in first.
- Clear easy to understand hud and menu.
- Simple to learn and you are ready to go in minutes.
- Earn EXP and level up to increase your stats and sometimes random rewards.
- Game is split up into chapters then levels.
- Can replay levels.
- Each level shows how much treasure you found. (100%)
- Chain-play 3 cards from the same character to do their special attack which is represented as a fourth card.
- Merchant-buy/sell/craft cards/items/weapons.
- Meet new people and manage your team of 3.
- Puzzle elements throughout.
- Colorful locations.
- Perfect for the Nintendo Switch.
- A lot of fun to play.
- Boss battles.
- Decent story.
- Lovable characters.
- Collosium-in between chapters you can face off against enemies that that increasingly get harder for unique rewards.
- Hero statue-save point that heals and revives your team but also revives the enemies.
- Easy controls.
- Decent soundtrack.
Cons:
- Slow starter as enemies have high health and you do such little damage.
- The gameplay does feel repetitive.
- RNG can ruin fights.
- Replaying levels still trigger all the cutscenes and dialogue.
- Can’t change loadout in fights.
- Massive difficulty spikes especially late game.
- Checkpoints are far apart so a lot of repetition.
- Crafting takes a while mostly because of the slog to get materials and coins.
- Few maze-like scenarios that feel bullshit.