Review: SteamWorld Quest Hand of Gilgamech (Nintendo Switch)

What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.

Pros:

  • Gorgeous graphics.
  • 940mb download size.
  • RPG card battler gameplay.
  • Brief tutorial with ongoing support.
  • Can rebind controls.
  • Speed up game animation option.
  • Three save slots.
  • Turn-based combat where actions/attacks are tied to cards. You have an action point system to control how and what you can use.
  • In battle, you can discard a card for another random one.
  • Deck builder–full control, you have to have 8 cards and can mix and match anytime from the menu.
  • Play how you want mentality.
  • Enemies roam the map so you can get a sneaky first hit in first.
  • Clear easy to understand hud and menu.
  • Simple to learn and you are ready to go in minutes.
  • Earn EXP and level up to increase your stats and sometimes random rewards.
  • Game is split up into chapters then levels.
  • Can replay levels.
  • Each level shows how much treasure you found. (100%)
  • Chain-play 3 cards from the same character to do their special attack which is represented as a fourth card.
  • Merchant-buy/sell/craft cards/items/weapons.
  • Meet new people and manage your team of 3.
  • Puzzle elements throughout.
  • Colorful locations.
  • Perfect for the Nintendo Switch.
  • A lot of fun to play.
  • Boss battles.
  • Decent story.
  • Lovable characters.
  • Collosium-in between chapters you can face off against enemies that that increasingly get harder for unique rewards.
  • Hero statue-save point that heals and revives your team but also revives the enemies.
  • Easy controls.
  • Decent soundtrack.

Cons:

  • Slow starter as enemies have high health and you do such little damage.
  • The gameplay does feel repetitive.
  • RNG can ruin fights.
  • Replaying levels still trigger all the cutscenes and dialogue.
  • Can’t change loadout in fights.
  • Massive difficulty spikes especially late game.
  • Checkpoints are far apart so a lot of repetition.
  • Crafting takes a while mostly because of the slog to get materials and coins.
  • Few maze-like scenarios that feel bullshit.

  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 9/10
    Accessibility - 9/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10
8.8/10

Summary

I am a huge fan of the Steamworld series so hearing about a card battler had me excited. Having it on switch made sense as card battlers generally fit it better, for me anyway. The tutorial is quick and to the point and to be honest, follows the rules of all card battlers making it really easy to get stuck in. I didn’t appreciate however how long it took to kill enemies as my attacks were so minuscule compared to the enemies massive health bars, I got revenge later but still its a bit off-putting first thing. Right back to it and the game doesn’t break much new ground for the genre but does refine and perfect it in so many ways, everything is clearly marked, you know what you can and can’t do. Building a deck is not a library of menus and choices, instead, you can have 8 cards and pick what you want. For that, I am grateful because I don’t want to read and watch videos on deck building strats all day. The combat is fun and the whole fourth card special attack really mixes it all up. Meeting and creating your own team adds another layer to the already bulging repertoire of choice. Late game the enemies and bosses, in particular, ramped up to the point where it frustrated and annoyed me. Not at any point does the game even hint at you having to maybe farm materials and items, the story moves at a pace it just feels like every encounter is just part and parcel of the narrative. But no later chapters really stick the knife in, get ready to grind and farm, have checkpoints far apart so you repeat sections over. It’s a huge bummer in an otherwise fun little game. I wouldn’t say it is a deal breaker for as much as I bitch, I still kept at it and telling you to know will actually help you avoid this and ha e it in your mind ready. In short minus, a few issues with difficulty and progress disconnects Steamworld Quest is a fun easy to play card battler.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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