Actraiser Renaissance Review (Nintendo Switch)

This Actraiser Renaissance Review will have us visit Heaven, earth, and mankind – Create and destroy everything according to our will! Experience the revival of the ’90s classic hit “Actraiser”

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Actraiser Renaissance Review Pros:

  • Decent graphics.
  • 2.7GB download size.
  • 16 save slots.
  • 3 difficulties – Easy, normal, and hard.
  • Soundtrack – classic or Renaissance and can ve changed from the pause menu.
  • Can rebind controls.
  • Action-platformer and base builder gameplay.
  • Tutorial signs as you play.
  • Sky Palace is where you go to save and change game difficulties.
  • Descend into the world (settlement) to play out your Godly powers and build structures, attack enemies, unlock the ability to attack enemy spawners, and use the weather to grow crops, terraforming the world below.
  • Civilization level is where you rank up the settlement and get to build better structures.
  • The settlement stuff plays out like a tower defense as you build structures to create materials that you use to build defenses.
  • Structures have health and get destroyed.
  • Gets very addictive.
  • Philotas are champions that you can level up with chronicles (earned by playing) and these guys are the ones who attack enemies, you can move them directly.
  • Enemies are ever-present, when you are flying around in settlement build mode you personally shoot down enemies for SP whereas in sieges you just move the Philotas around.
  • Temple allows you to see any quests.
  • You have to build up your settlement numbers to enable the ability to attack and shut down enemy spawners.
  • Damage numbers pop on the screen.
  • The two genres work well together.
  • An absolute time killer.
  • Big boss encounters and plenty of them.
  • Excellent fit for the handheld due to the settlement management stuff.
  • Simple easy to learn controls.
  • Checkpoints within levels that also give SP and health back.
  • Excellent background animations and light work.

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Actraiser Renaissance Review Cons:

  • Not the best for explaining the whole settlements management stuff.
  • Loading times are all over the place.
  • The slight slowdown in places.
  • So much to take in.
  • A lot of stop-start notifications and mission updates whilst dealing with the settlement.
  • Takes a little while to get going and all click onto place.
  • Reuses character models a lot.
  • Cheap Ai in places.

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Actraiser Renaissance:

Official website.

Developer: Sonic Powered

Publisher: SQUARE ENIX GLOBAL

Store Links –

Nintendo

Steam

PlayStation

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8/10

Summary

Having recently watched a playthrough of Actraiser, seeing this stealth launch remaster was a total shock but a welcome one. I always felt Actraiser was a good game at heart but it needed something else within it, the game got difficult, and felt like that was its Gimmick and it put me right off. Enter this remaster and I can finally say with certainty that Actraiser is a good game! Square Enix has taken the game, smoothed out the wrinkles there, and then sprinkled some tower defense-type games on top. When you are playing I a level it’s your typical side-scrolling slash ’em up boss run affair type deals, outside of that you are a being, a God if you will who is represented as a little fairy looking dude. You can fly around the map and guide the civilians to build structures, shops and create a settlement. As you progress spawners will grow that throws enemies out that you can kill, once you have built up your civilian count and they have grown in confidence you can take on the spawners and kill everything inside it to restore calm and safety to your world. As structures are made, resources will spawn and with these, you build/upgrade structures, as a God you can change the weather using your SP, build forts to protect, and that sort of thing. As you take on quests in the world you will eventually land up with a wave-based defense scenario, here you can immediately drop any defenses you have and guide the Philostas who are champions, you cannot directly control their attacks but you can move them or guide them a certain way. Il be honest this all sounds hella confusing and a lot to take in but you know what it is, but that moment it clicks that moment you finally get it, it’s almost magical as the core gameplay is very addictive, yes predictable in a lot of ways but the mix of platforming and settlement building means you can just spend a load of time doing what you want and where you want. I am pleasantly surprised by how well it comes together and being on Switch means I will play it a lot more as it fits it really well.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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