Aground Review (PlayStation 4)

Aground Review (PlayStation 4)

As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?


  • Decent graphics.
  • 424.3MB download size.
  • Platinum trophy.
  • 2D survival gameplay.
  • Seven difficulties-casual, easiest, easier, normal, harder, hardest, and one hit death.
  • UI options-text scale slider and notifications pop-up options.
  • 10 save slots.
  • Medals-own in-game achievements.
  • Character creator-skin color, hair color, hairstyle, facial hair, eye color, shirt color, shirt style, and pants color. Also a random button.
  • Cool pixel art animation cutscenes.
  • Tutorial pop-ups along with big icons for controls.
  • Quest log-accept and reject quests as you find them.
  • Earn EXP and level up to get points to put into your skills- max health, max stamina, weight, critical, evasion, attack, defense, cut, and range.
  • You unlock new skills to upgrade as you play.
  • It plays as a 2D but not like a Terraria game instead it has an almost top-down feel but on a 2D perspective.
  • Map uncovers as you play.
  • Supports analog or/and d-pad.
  • Hut-your main building where you can save and rest to restore stamina.
  • Day/night cycle.
  • Full stats and item management screen.
  • Stamina system in play that goes down as you do actions like attacking or grabbing materials.
  • Farm-once built you can grow different food which can heal and also recover stamina.
  • NPC will visit you and you can find them for tips and tasks.
  • Storehouse for storing stuff.
  • Encumbered is a state you can hit, you can negate it with a setting slider and also upgrading your stats.
  • Simple hack and slash combat.
  • Cool cutscene interactions when in your hut.
  • Very addictive and time-consuming.
  • Orchard-once built will have you planting fruit to farm which is needed.
  • The lower down you go, the darker it gets, and the more dangerous the enemies.
  • The workshop is where you can craft tools of different types like stone/steel.
  • Shortcuts-can assigns items/weapons to the right stick directions.
  • Different enemies at night.
  • Play how you want.
  • Very easy to get into.
  • Random events can happen like food being stolen or people helping you.
  • Crafting or refueling lanterns can be done without having the items on you.
  • Workbench-craft weapons.
  • Both ranged and melee weapons including the ability to block with a shield.
  • Excellent interactions with new characters.
  • Laboratory-mix potions but also create enchanted items and unique items.
  • Leveling up will refresh your stamina and health.
  • Marketplace-you can buy and sell items.
  • Can capture and store animals/enemies.

Aground Review (PlayStation 4)


  • A lot to take in.
  • Busy-looking menus.
  • Initially, it’s tricky to set up shortcuts.
  • Slow starter especially in regards to the stamina system mostly die to crap tools and stats.
  • The combat feels a bit bland.
  • Very busy screen as you build more structures as the line gets bigger.
  • Combat against so many enemies feels spammy but also unrewarding.
  • Typical gatekeeping of having to upgrade tools so you can then break the blocks down.

Aground Review (PlayStation 4)

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 8/10
    Accessibility - 8/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun factor - 8/10


Aground is a 2D survival game with a lot of crafting. Instinctively you will compare it to Terraria but it is in truth its a game that takes ideas from there for sure but spin it. Moving around the world is weird at first, being 2D you expect it to be a left-right movement system, it’s not it’s like a top-down but you see the side of your character. It means you could clear all blocks away and still love around no problem, it sounds simple but it is a bit discombobulating at first play. Combat is hack and slash and you can get a shield to block and have a percentage chance to evade (which can be upgraded) and you have various weapons from bows to swords. It’s a very rewarding game truth be told, you have free rein to play how you like all through the story tasks do help with unlocking and side tasks have their own benefits. I did have to take my time with enemies as combat is the same process but you may need to adjust to each type. It’s the wealth of crafting that surprised me and kept me playing long after it had any right to. I appreciated the cutscenes and animated stills that happen as you meet new people or simply rest up for the night, it’s such a well-rounded experience. I had it though where I forgot to save and lost a load of progress but that’s on me, it meant I could streamline my findings and accelerate progress so silver lining and all that. Aground is not your typical survival game and even if you feel a bit fatigued from the genre, I implore you to give the game a try, it’s broken down into manageable chunks but still stays so engrossing with the many many mechanics at play. Brilliant little game that will rightly so, consume hours of your gaming life! It just keeps on giving and unlocking new experiences.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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