Arcadegeddon Preview (PlayStation 5)
Our Arcadegeddon Preview introduces us to Gilly, the owner of a local arcade, who is trying to save his business from a faceless mega-corporation. To do so he takes all the top arcade games and connects them all to make a super game, unfortunately, the mega-corporation, Fun Fun Co., hacks the game and injects a virus. You and your friends need to save the game and the last hometown arcade.
- Nice bright cartoon graphics.
- 4.51GB download size.
- Controller settings – Invert axis and sensitivity sliders, four controllers presets.
- Streamer mode to skip licensed music.
- Character customisation – accessories, hair, head, and body.
- Optional tutorial.
- Crossplay with Epic Games Store version.
- Uses its own language in both written and spoken. (don’t worry it has English)
- Rooms and areas randomize every run.
- Gang leaders give unique rewards and quests.
- Runs can go on forever.
- Small gameplay loop.
- Excellent soundtrack.
- Revive option.
- Very fast-paced.
- Break crates for ammo and cash.
- Loot rarity for weapons and hacks.
- Hacks are buffs like more health or more damage with certain guns, only good for that run.
- Chests are color-coded for the type of loot you may get from it.
- Satisfying gunplay.
- Nailed the excitement of opening chests.
- Stats and MVP awards between areas in mp.
- Powers are earned and equipped onto two slots, they regen over time and vary in what they do from damage to healing. Level up and U lock them, you can change them at waypoint areas.
- Waypoint areas are what I call the small rooms that appear generally halfway through a level, here you can buy new guns, refill ammo and health, buy a difficulty raise and swap out any powers you have unlocked.
- Cheap price point.
- The main hub can house other players.
Arcadegeddon Preview Cons:
- Long matchmaking times.
- The time between areas in multiplayer is long.
- The text is really small and hard to read.
- You have to start at the low level first every run and it takes a long time to build it up.
- In multiplayer you cannot ping items or locations.
- No trophies yet.
- In multiplayer, the loot is first come first served.
- No way to opt-in or opt-out of crossplay.
- Levels and locations repeat way too often.
- At the moment you are grinding for nothing more than cosmetics and new powers but even then that takes a while.
- Runs are very long.
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Store Links –
Coming from the guys and gals that brought us Predator and Friday The 13th games, Arcadegeddon was a surprise release on the latest Playstation event, Arcadegeddon is in early access and with that, this preview means the game could be completely different in a month’s time but hey let’s try. Arcadegeddon is a fast-paced 3rd person shooter with roguelike elements. Looking like Splatoon and Fortnite had a bastard child, the visuals are bright and vivid as are the locations. Gunplay and general gameplay are solid, every gun feels different and is fun to use, satisfying is how I would describe it. Opening chests and picking up coins and loot is rewarding as it makes a big deal of it, has the loot swirl around you as it enters you (phrasing), runs last until you quit or you die, every level will give a performance breakdown and increase the difficulty by one. Difficulty can also be increased further by buying it from the waypoint area. Now as good as the combat is, the core gameplay loop is repetitive, slow, and very grinding. I never do massive runs as levels take a long time and group that with locations looping around and you have a bit of a nightmare going on. The potential is there, the ideas are sound but atm it’s very hard to get too deep or serious on the game. Arcadegeddon is fun as hell to play when you are playing but it repeats itself too much to be a repeat gaming experience.