As Far As The Eye Review (Nintendo Switch OLED)

As Far As The Eye Review

For our As Far As The Eye Review, we need to build a mobile village and travel with our tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill trees, and hard choices. Ready to move?

As Far As The Eye Review Pros:

  • Beautiful graphics.
  • 441MB Download size.
  • Graphics – smoothing slider.
  • Three modes-campaign, play, and custom game.
  • The campaign has five chapters. All chapters are open and selectable from the start.
  • Resource management roguelike gameplay.
  • Game-you controls a group of travelers who move their massive caravan around, getting resources and materials from the land to build structures in order to pass through the lands on your quest to the center.
  • The whole game world is played out over a hexagonal board.
  • Discover the land as hexes have to be discovered in order to show what they are.
  • Maps randomize every run.
  • Market-trade resources so you can get what you need or want.
  • You can carry any excess materials to the next halt if you have space.
  • Skill trees to unlock new abilities.
  • Everything is determined by turns, each turn your player or production goes forward one cycle. Before committing to action it will tell you how many moves it will take.
  • Camera control settings – rotation speed slider, movement speed slider, and zoom sensitivity slider.
  • Set the level of in-game help.
  • Cutesy animations and world design.
  • You (the wind) whisper your commands to the pupils.
  • Wave-the reason for you constantly going forward, you have a bar that shows your moves but also how close the wave is to wiping you out.
  • The bar can show upcoming weather and any dangers that might appear.
  • Halt-a is a stopping place.
  • Custom game mode lets you pick one of four locations, pupils amount, rations slider, random/positive/random sliders, food, vagaries, seed number, and journey slider.
  • The quick game has you choosing one of the four tribes and playing.
  • No enemies only resource gathering and survival against nature.
  • You unlock new stories, rewards, and tribes by just playing.
  • The campaign is an excellent starting point.
  • Kind of zen-like approach.
  • Full camera control from zooming in and out, rotation, and free look.

As Far As The Eye Review

As Far As The Eye Review Cons:

  • The campaign is just a lengthy tutorial.
  • Pacing is all over the place.
  • No touchscreen support.
  • Cannot use the stick for the menus and instead have to use the d-pad.
  • Very slow starter.
  • So much to take in.
  • You have to play with the mouse and keyboard.
  • No online interactions.
  • Random unlocks can be more negative than positive.
  • You have to unlock the three other tribes for quick play.

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As Far As The Eye Review

As Far As The Eye:

Official website

Developer: Unexpected

Publisher: Goblinz Studio

Store Links –

Nintendo 

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
7.4/10

Summary

As Far As The Eye is a very Cutesy resource management game whereby you control pupils and take on mother nature herself. Your goal is to collect resources and build structures needed to leave the current area and go to the next one. The whole time you have the threat of natural disasters, weather, and an ever-approaching wave that will wipe you clean out. Back to the game and you can use your caravan (which acts as a mobile home base) to store and build structures. You must be respectful of the land however because if you deplete resources and then waste said resources then bad things will happen in the next area. My experience was a long drawn-out one as I played the campaign only to realize its a heavily scripted tutorial. I then went on to the other modes and I got a lot more fun out of them and eventually got a flow to it all, I got bummed out with how many negative awards and surprises happen but it’s a case of the highs are high and the lows are low. I really like the idea of the game and it has many ideas but it just needs something to make it a bit tighter and more cohesive. Overall it’s a fun challenging little game but be prepared to put a lot of work in to get the most out of it.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!