Atelier Marie Remake: The Alchemist of Salburg Review (PlayStation 5)
For this Atelier Marie Remake: The Alchemist of Salburg Review, where It’s not about saving the world. In this “leisure adventure RPG,” failing student Marie pursues alchemy, adventures, and quests while aiming to graduate in five years. “Atelier Marie,” the origin of the Atelier series, has been remade with new elements!
Atelier Marie Remake: The Alchemist of Salburg Review Pros:
- Beautiful graphics.
- 10.24GB download size.
- Platinum trophy.
- You get the PlayStation 4 and the PlayStation 5 versions of the game.
- Two free DLC packs in the store.
- Three difficulties – Easy, normal, and hard.
- Can set how to fast forward works for interactions (toggle/hold down the button).
- Text scroll speed – 1 to 10.
- Cursor speed.
- Invert axis.
- Sprinting can be set to the toggle or hold button.
- Two soundtrack options – Remake or original.
- Autosave on/off.
- Two play mode choices – normal and unlimited.
- Tutorial pop-ups as you play.
- A mini-map can be brought up, leave it solid or press again to have it faded but visible.
- The Sky Tavern is where you go to get additional quests from villagers.
- Quests are called agendas and you can set how many progress boxes you see for them. All agenda are time-based and finishing them late lowers the reward.
- The academy shop is where you visit to buy and sell items.
- Party members can be hired (you pay a wage) and increase your friendship with them to lower wages.
- World map locations that show party members’ wages, recommended level, and what resources and enemies may be encountered.
- Turn-based combat.
- After exploring an area you get bonus exp based on the trip’s length.
- Synthesize is crafting and combining items.
- Synthesize success is based on your level and the level needed for it.
- Fatigue is a mechanic that is used in many parts from traveling to crafting and affects your performance/success rates.
- The Town map locations are all fast-travel.
- The simple gathering allows you to just press a button and get random materials. For a more direct gathering of materials, you do it all manually.
- Combat can be manual or you set it to auto.
- Earn EXP and level up to increase your stats.
- Play how you want.
- The whole game is time-based in that overtime you use up a day and you have X amount of years.
- Members you recruit can have different levels and even be super strong.,
- You see the enemies walking around.
- The desk allows you to have/load, change the soundtrack, and edit costumes.
- Resting in bed refills all mp and HP.
- You have no control over the world map, only in the destination but you can get random encounters on the way.
- Fairies can be hired to go on scavenging missions for you and do all the crafting/mixing.
- Hit the enemy first in the open and you get to attack first.
- New areas uncover as you play and fill in the world.
- Play how you want.
- A very satisfying gameplay loop.
- Boss/dungeon-like encounters.
Atelier Marie Remake: The Alchemist of Salburg Review Cons:
- So much information to take in.
- Cannot rebind controls.
- Slow starter as you go through each task to show how it’s all done.
- Unlocks (usually from real DLC) are available in every game.
- The auto-battle has to be turned on every session.
- Takes a while to get going as you can only hold such a small amount of items so getting bag upgrades is a must but also a tad slow.
- Triggering battles is not always easily done.
- Lost a load of progress as it kept saying I had insufficient funds for wages but I couldn’t move anywhere or do anything.
Related Post: Stack Stones Review (Steam)
Atelier Marie Remake: The Alchemist of Salburg:
Developer: KOEI TECMO EUROPE
Publisher: KOEI TECMO EUROPE
Store Links –
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8/10
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8/10
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8/10
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9/10
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9/10
Summary
I have heard and played a tiny bit of the series before and quite possibly this game but it’s to the point where this was still relatively new to me. I found this game to be an RPG lite in its approach to all the leveling up and team management stuff but deep and rewarding when it came to crafting and exploring the many worlds. You get the Cutesy graphics and believe it could be a simple game and that’s not true, yes the combat is Sleek and fluid but that’s due to how it’s designed plus you get a handy auto battle button but no this is a game that due to how accessible it all is, you plow hours upon hours into it at any given time, I put it down to the flow of it all but also that you never get frustrated or bothered by anything, sure the story I forget almost immediately but I stay for the characters, and like I say the worlds. I can see where they have made quality-of-life improvements to make the game move along better and give more to the player. This is a game that gamers who don’t like RPG worlds could play and never feel the weight of stats, buffs, and battling. Thoroughly enjoyed my time with the game and can easily recommend it, it may not look like it but there is something special here.