Battle Brothers Review (Nintendo Switch)

Battle Brothers is a turn-based tactical RPG that has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
Pros:
- Decent graphics.
- 2.9GB download size.
- Sensitivity slider for the cursor.
- Camera options-always focus on Ai movements, auto-adjust height level, always hide trees.
- Overlay options-always show hit point bars, orientation icons, and tooltips, and help pop-ups.
- Gameplay options-faster movement, fast Ai movement, auto end turns, auto loot, reset equipment after a battle, and auto-pause after leaving the city.
- Two game modes-campaign and scenarios.
- Company origin-(this determines equipment/men/resources/special rules) a new company, Southern mercenaries, Peasant Militia, and of poachers, Trading caravan, Deserters, Northern Raiders, Manhunters, Davkul Cultists, Beast slayers, Gladiators, Lone wolf and random.
- Rebuilding a company is tutorial-based.
- End-of-game crisis options- random, Nobles at war, Greenskin Invasion, Undead scourge, holy war, and permanent destruction (the only option that can cause campaign failure).
- 28 banners to choose from.
- Iron man mode support.
- Game difficulties-economic-beginner, veteran and expert, combat-beginner, veteran and expert, starting funds-low, medium, and high.
- Map seed-generate and code which you can share with friends or do unexplored map whereby you have to find everything out yourself including revealing the map.
- Free DLC.
- Handy text pop up for the menus which is really helpful when creating a game/world.
- Can bring up the feed showing moves and attacks.
- Turn tooltips on/off with a button click.
- Map-you traverses it and uncovers it as you go, you can adjust movement speed and trigger random encounters.
- Hire/fire-new recruits.
- Towns/camps-enter these and click on the available shops like weaponsmiths, churches, inns or markets.
- Loot is rewarded after battles.
- Turn order bar when in combat.
- AP (action points) -dictates what you can and cannot do, land type can change ap costs.
- Can camp at anytime.
- Save when you want from the menu.
- Multiple choice interactions can be had.
- Text-based storytelling.
- All characters come with their own background stories and traits.
- Shortcuts-a lot of them for everything from team management to combat.
- Full camera control including the ability to zoom in and out.
- Drag and drop inventory system.
- The game plays out with little chubby icon characters and you take turns fighting.
- Day/night cycle.
- All enemies have unique equipment, skills, and strategies.
- Characters will have their own backstories and they may tell stories as you travel.
- Nice selection of maps to play on.
- Difficult.
- Earn EXP and level up to increase stats and unlock perks.

Cons:
- No touchscreen support.
- A lot to take in.
- Long loading times.
- No text size options.
- Even after selecting the tutorial-based entry, the game does nothing to break you in and instead just gives you the game. It’s disorientating and not in anyway helpful.
- Slow-paced.
- A lot of looking at menus and putting the tooltips on.
- So many options and menus.
- Combat is not that new, it feels safe and kind of basic most of the time.
- Difficult.
- A lot of downtime between events.

