Bright Memory Infinite Review (PlayStation 5)

For this Bright Memory Infinite Review, we go into the future where it is the year 2036, a strange phenomenon for which scientists can find no explanation occurred in the skies around the world. The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon. It is soon discovered that these strange occurrences are connected to an archaic mystery – an as-of-yet unknown history of two worlds, about to come to light…

Bright Memory Infinite Review Pros:

  • Beautiful graphics.
  • 6.87GB download size.
  • Platinum trophy.
  • FPS style gameplay.
  • Tutorial pop-ups as you play.
  • Graphics settings – Brightness slider, VSYNCH, Field of view slider, motion blur, Ray Tracing (DXR), and High Frame rate.
  • Adaptive triggers can be turned on or off.
  • Controller settings – aim mode style, sprint toggle, crouch toggle, sensitivity sliders and Invert axis, aim to assist, and vibration.
  • Subtitles along with text size option.
  • Skins – you get a handful of costumes and skins for each of the gun types – assault rifle, shotgun, handgun, sniper rifle, and melee weapon.
  • Four difficulties – Easy, Violent, Revenge, and Hell.
  • In-game cutscenes with occasional QTE.
  • Your skin choices appear in the cutscenes.
  • First-person perspective.
  • You have guns and a melee weapon that can reflect bullets away if timed correctly.
  • Beautiful locations.
  • Fast smooth pace to it all but not Unreal Tournament fast so not a vomit comet.
  • The last kill in a wave or area will trigger a cool slow-down camera.
  • Melee can be used to block attacks and stun them to allow CQC.
  • Melee attacks include air juggles and combos.
  • Executions can be performed on downed enemies.
  • Many enemy types.
  • Relic Collectibles – found in the levels for every you collect you turn them into Reliquaries that are used for upgrading.
  • Flip between ammo types with a button press.
  • Admire the gun button.
  • As you progress you get new physic abilities like force grab and push.
  • Grapple hook to help with traversal.
  • Ammo is found in the game.
  • Boss-like encounters.

Bright Memory Infinite Review Cons:

  • Cannot rebind controls.
  • Adaptive triggers are turned off by default.
  • Hell difficultly has to be unlocked.
  • You cannot skip the initial cutscenes.
  • Few cheesy dialogue sections.
  • Facial expressions look dead and almost doll-like.
  • For some reason, you can’t slide in water and by water I mean puddles.
  • Can be hard to see the enemies.
  • A lot of effects are going off and mixed with the lighting it can be a sensory overload.
  • Feedback on damage feels worse than it is but also adds blood splats to your screen no matter how minor.
  • Controls take some getting used to.
  • Invisible walls all over the place.
  • Feels less like a game and more like you are just following a very direct and set path of events.

Related Post: Capcom Arcade 2nd Stadium Review (PlayStation 4)

Bright Memory Infinite:

Official website.

Developer: FYQD-Studio

Publisher: PLAYISM 

Store Links – 

PlayStation

  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
8.2/10

Summary

Man, these games just look ridiculously nice don’t they!? The locations are picture postcards and then you add in the fast-paced gun combat with a slice of melee and you have yourself another entry in the Bright Memory Infinite franchise. The deal is you get to slide, jump and shoot your way out of trouble. The game plays just like all the others which are both good and bad, the combat is just so silky smooth even when adding in aerial combos and brutal melee executions. The speed does periodically suffer from stuttering or slowdown and it is noticeable but it does give you a chance to blink! The guns all feel different, they take some getting used to ss they are quite clunky. With your melee weapon you can deflect bullets back to sender but the Ai is not that great and the opportunity to do this is far and few between. In fact, it’s the Ai that spoils a lot of the game as they are either crap and just shoot from distance, and the closer you get the fewer actions they do to the other side where one sees you somehow and the whole screen fills up with deadly sniper shots from all angles. Frustrating and can be managed but it just makes the game’s message a blurred one, one minute it’s a silky Shadow Warrior-style action game to the next where it is just frustrating with weird Ai algorithms. The gore is top moth mind, cut limbs off and watch them fly, be warned that you cannot turn it off so it’s all or nothing I’m afraid. After finishing the game I came away thinking that it is basically the last game but with different locations and if anything the combat was not as good? Middle of the road but still a good-looking game with impressive set pieces but middling nits in between.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!