Cardaclysm Review (Steam)

Face the Four Horsemen of the Apocalypse in epic card battles! Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements. Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you.
Pros:
- Decent graphics.
- 2.62GB Download size.
- Steam achievements.
- Graphics-Resolution, v-sync, and ugly/fast mode.
- Card battler gameplay.
- You play on an isometric world and can collect items/upgrades and get into fights by walking up to enemies.
- Simple drag and drop controls for card playing.
- Put the same card on top of the other to upgrade them and right-click them to undo the upgrade.
- Card playing is governed by how many units you have and each card has a casting cost.
- Attacks can be made by a card instantly with no summoning sickness-type ailments.
- Book of magic-combine cards in here and manage your deck.
- After every encounter, you get random loot from a loot chest.
- When near the end of the level you open a portal but it also summons the big bad who will chase you, you can fight him (he’s very strong) or run away by outmaneuvering him on the map.
- Very easy to learn but it does have helpful text pop-ups as you play.
- Beautiful locations to explore.
- Has a loot lust feel to it.
- Artifacts-equip these for new powerful upgrades.
- Death-you loses random cards to the graveyard and has to earn them back.
- Can play the game with just a mouse.
- Artifacts-find/earn these to equip them.
- Traveling traders-swap a card for one of two offered, you have no choice on card up for offer.
- Game randomize every run/life.
- Altars-interact for a timed buff like do more damage or enemies have less health or do less damage.
- Pub- in between Realms (levels) you can free roam the pub and do trades, talk with NPC and take on optional side tasks.
- You can see the enemy’s attacks and if they are strong or weak before fighting.
- Can disregard cards and swap them out at the start of a battle. (Mulligan)
- Different biomes give different effects on battle.
- Cards can be managed in that you can add/swap cards that will show up randomly in-game.

Cons:
- Not the best tutorial help.
- Your resources needed to play cards don’t naturally come back so you have frequent “I can’t win” scenarios.
- Maps are basic in their layout.
- You don’t get an indication of where the exit is.
- The traders offer crap trades constantly.
- Feels more luck-based.
- Same cards over and over.
- Doesn’t have a set path or genre defined in a way as it tries to play it as a roguelike but it’s not but it is. Sound confused? Exactly.
- Just feels repetitive.
- No controller support.
- You have to clear the level of every enemy before the door opens despite having to pick up a key.

