Castle of Heart: Retold Swings Back with Myth, Might & Mokosh
In Castle of Heart: Retold, you don’t just fight for freedom, you fight to stay whole. This reimagined dark-fantasy platformer plunges you into a myth-soaked Slavic world where every swing of your sword delays your own disintegration. From cursed limbs to bloodthirsty chorts, the game’s brutal momentum demands precision and persistence. With remixed music, revamped visuals, and a rewritten tale of defiance against Chernobog’s sorcerer, Castle of Heart: Retold invites players to master the art of survival one crumbling step at a time.

Castle of Heart: Retold Review Pros
- Awesome graphics.
- 3.92GB Download size.
- Platinum trophy.
- Graphics settings – brightness slider and chromatic aberration.
- Controls options – scroll speed, left and right stick Deadzone sliders.
- Game settings – language, vibration, and camera shake.
- Audio sliders for – master volume, sound effects, and music.
- A highly detailed 2.5D game world with fantastic lighting and level design.
- Action-adventure gameplay.
- Tutorial pop-ups and button prompts as you play.
- You play as Svaran, and you are cursed to turn into stone. This happens as you play, but killing can delay the curse.
- Cutscenes are a mix of storybook-narrated parts, in-game, and character interactions with text and avatars.
- Pick up and duel-wield weapons.
- Collect these stone-like pickups to also stave off the curse and replenish your health bar.
- Losing too much health and succumbing to the curse causes you to start losing the use of limbs, so you can lose your arm to stone, which means you cannot dual-wield weapons. It’s a great mechanic that really mixes things up.
- Attack to fill up your rage bar and press the triangle to release a special attack where you shoot energy forward or cause a shock wave. It all depends on which direction you press or how long you hold the attack button down for.
- The combat is very hack-and-slash, and you can block and parry attacks. Ranged weapons are available, but are more commonly used for environmental attacks; you can also attack people with them.
- Constant checkpoints along the way.
- A lot of elemental and environmental effects can be utilised, like shooting a lantern down to burn the floor and enemies.
- Collect crystals of Mokosh to increase your health bar.
- Twenty levels to go through, and each of the four locations has five stages within them, each with its own set of collectables.
- You can replay levels.
- I really like how simple the world is, but how many ways they open it up and give it depth.
- Pick up many different secondary weapons like spears, axes, crossbows, clubs, etc, all can be thrown in some way and all do different attacks.
- To break up the platforming and fighting, there will be auto-scroller sections.
- The music is not amazing, but it does a good job and changes depending on the sequence.
- It’s a game that is great fun to play, the combat is varied enough to be engaging and platforming is fun thanks to the secrets and level design.

Castle of Heart: Retold Review Cons
- You cannot skip the opening cutscenes.
- No way to remap the controls.
- You don’t get any real accessibility options.
- No voice work in-game, only from narration.
- Combat can get mashy, and aiming attacks is a nightmare and more so when trying to do a particular special attack.
- You cannot roll through enemies, which is rather annoying.
- For me personally, I just found it to be the same game as on the Nintendo Switch, but with better graphics.
- Little replay value outside of trophy collecting.
- At times, the wall fade in buildings can be delayed or not triggered properly, which means the enemy can get a cheeky hit in.
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Castle of Heart: Retold
Developer: 7Levels
Publisher: 7Levels
Store Link:
Castle of Heart: Retold Review
Summary
Castle of Heart: Retold – The Thrills and Highlights of Gameplay
Castle of Heart: Retold throws you into a myth-drenched Slavic world where every sword swing delays your own crumbling demise. You play as Svaran, cursed to turn into stone mid-battle, with combat and pickups acting as your lifeline. The platforming is tight, the combat varied, and the elemental effects from burning floors to shockwave attacks keep things fresh. Dual-wielding, rage specials, and a clever limb-loss mechanic add tactical depth. With twenty levels across four regions, replayable stages, and a solid mix of secrets and collectables, Castle of Heart: Retold delivers a brutal but rewarding action-adventure loop.
Castle of Heart: Retold – Where It Falls Short: Key Negatives
Despite its strengths, Castle of Heart: Retold stumbles in a few key areas. You can’t skip the opening cutscenes, remap controls, or access proper accessibility options. Combat can get mashy, and aiming special attacks is often a pain. The lack of in-game voice work and the inability to roll through enemies add friction. Visually improved over the Switch version, but gameplay-wise, it feels like a straight port. Replay value is limited unless you’re chasing trophies, and occasional visual bugs like delayed wall fades can lead to cheap hits.
Castle of Heart: Retold – Immersive Story and Narrative Elements
Castle of Heart: Retold reimagines its tale with a mix of narrated storybook segments, in-game cutscenes, and avatar-based interactions. The rewritten plot pits you against Chernobog’s sorcerer in a fight not just for freedom, but for bodily survival. It’s a dark fantasy setup that leans into myth and atmosphere, with the curse mechanic tying gameplay directly to the narrative. While the delivery lacks voice acting, the structure still manages to convey a sense of urgency and defiance.
Castle of Heart: Retold – Visual and Performance Aspects
Graphically, Castle of Heart: Retold shines with detailed 2.5D environments, strong lighting, and layered level design. The revamped visuals and remixed music elevate the experience, even if the soundtrack isn’t groundbreaking. Performance-wise, it’s solid, with constant checkpoints and a range of settings, brightness, camera shake, audio sliders, and deadzone tweaks giving players some control. The elemental effects and weapon variety add flair, and the simplicity of the world hides a surprising amount of depth.
Castle of Heart: Retold – Overall Verdict: Is It Worth Playing
Castle of Heart: Retold is a gritty, myth-fueled platformer that rewards persistence and punishes hesitation. Its combat and curse mechanics offer a unique twist, and the visual overhaul makes it a decent upgrade from its original release. While it’s not without flaws, especially in control and accessibility, it’s still a fun, challenging ride for those who enjoy action-heavy platformers with a dark fantasy edge.
Back of the Box Quotes
“Castle of Heart: Retold delivers cursed combat with Slavic style and brutal bite.”
