Console Archives Dezaemon – When DIY Shoot‑’Em‑Ups Hit Retro Overdrive
Console Archives Dezaemon drops you straight into a retro workshop where imagination becomes firepower, inviting you to sculpt your own shoot‑’em‑up worlds with the same quirky charm that defined its original NES roots. From hand‑drawn sprites to custom enemy waves, every moment feels like rediscovering a lost era of DIY creativity. This deep dive into Console Archives Dezaemon explores how well its revived toolkit holds up today, and whether its nostalgic spark still ignites modern players looking to build, blast, and tinker.

Console Archives Dezaemon Review Pros
- Classic 8 Bit graphics.
- 164.5MB download size.
- Four trophies, yes, just four trophies!
- The game was originally released in 1991 for consoles.
- Audio volume sliders for – menu sound, game sound, and general volume.
- Display settings – wallpaper choices, screen display border, screen layout, screen filter, and custom screen settings.
- You can remap the controls.
- 3 save slots.
- Shmup creator gameplay.
- The manual is a text and images-based manual that you can access instantly in the menu.
- You build and play your own Shmup games from scratch and have total control.
- The whole game is in Japanese, or should I say 95 per cent is Japanese, as the save and load pop-ups are English.
- In the game, you are charged with creating the ship, projectiles from the ship, and any animations, the background of the levels, a title screen, and credits! You can make rolling credits, and the soundtrack can be created.
- The manual shows all translations and does a good job, as it shows the Japanese text, but also shows a grid you can then line up translations.
- All character/ship creations are done on a grid-based system; you can change the colour of the grid and then individual squares on the grid. At all times, you can see your creation on the side in real time, and it will show how the creation will look in-game.
- The game supports the stick and the D-pad.
- You create between 1 and 3 levels and can play-test each one individually.
- The level of detail is insane; you can create projectiles, power-ups, and even the projectiles that enemies fire.
- Enemies can be individually tweaked for speed, enemy health, score for killing them, movement pattern, animation screens, and their perimeter within which they detect you.
- Background creation has 16 16×16 grids to draw on and uses the same controls and menus as the others.
- The music creator is deep; it lets you set the BGM, tempo, half bar loop, and you have two tones to tweak. The creator is simple in its layout, and you can hear sounds as you drag and drop them in.
- Save and load when you want.
- Yes, you can create bosses as well as enemies, and the enemies and the bosses both have their own set of movement choices.
- This is software more than a game, and it will appeal to a certain set of gamers, me being one who spent way too long on Music and Music 2000 and couldn’t afford a Net Yaroze in later life.
- If I got this when I was younger, I would have lost my mind, I know, and already have spent hours creating ships and backgrounds.
- I managed to make a Sleep Token logo ship and a kind of Arcadia flower/tree background, but that took me hours.
- You can load in the default templates of enemies, ships, etc and then edit and save them for yourself.
- If you have the time, the game has the goods.
- This is what I like to see, obscure or previously unavailable Japanese games coming to our shores, and Hamster have done the manual in such a way that it makes it easier to play.
- Easy trophy list, all four can be earned in just a few days, this is because the trophies are for playing for ten minutes for a few days.
- I love this release and to be honest, it’s my favourite Console Archives release so far!
- OK, there is a sample game, it’s basic but shows you what’s capable, and honestly, for 1991 at home, you can build a detailed game.
- It’s a game/software that had me breaking out the grid paper again!

Console Archives Dezaemon Review Cons
- I personally wish I could have an easy Official way to put the manual on the mobile phone, just to cut down on menu surfing.
- As said, the game is 95 per cent Japanese, but I also said they did amazing work on a simplified, easy-to-follow manual.
- I did find I got lost a lot, but again it’s getting used to the menu structure.
- You will eventually hit the limit of how many ships, backgrounds, etc you can make until you have to save over, but I mean it was 1991.
- There is no way to share or download other players’ creations. Obviously, the tech didn’t exist then, but this serves as a FYI.
- Don’t expect any tutorials in the game.
- Honestly, the biggest issue is always going to be the language barrier, and unless you take Screenshots and save them on your fone you will always be manually surfing, and the ui is not as nice or clear as you would like.
- Only four trophies.
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Console Archives Dezaemon
Developer: Athena
Publisher: HAMSTER Corporation
Store Link:
Console Archives Dezaemon Review
Summary
Console Archives Dezaemon – The Thrills and Highlights of Gameplay:
Console Archives Dezaemon drops you straight into a retro workshop where imagination becomes firepower, letting you sculpt your own shoot ’em up worlds with classic 8-bit charm. You build everything from ships and projectiles to backgrounds, title screens, credits, and even full soundtracks. The grid-based creation tools are simple to understand, and seeing your designs update in real time is incredibly satisfying. With deep options for enemies, bosses, movement patterns, power-ups, and level layouts, this is software more than a game, and it rewards anyone who loves tinkering, experimenting, and creating something from scratch. For players who grew up with tools like Music 2000 or dreamed of a Net Yaroze, Console Archives Dezaemon scratches that creative itch in a big way.
Console Archives Dezaemon – Where It Falls Short: Key Negatives:
The biggest hurdle is the language barrier, with around 95 per cent of the game in Japanese, leaving you relying heavily on the manual. The UI can be confusing until you learn its structure, and you will get lost in menus early on. There are limits to how many ships, backgrounds, and assets you can create before needing to overwrite old ones, which is understandable for a 1991 release but still noticeable. There is no way to share or download creations, and the lack of tutorials means you are left to figure things out yourself. Only four trophies round out a very light list.
Console Archives Dezaemon – Immersive Story and Narrative Elements:
This release is not about story or narrative. It is about giving you the tools to build your own shoot ’em up experience from the ground up, letting your imagination fill in the blanks. The closest thing to narrative comes from the title screens and rolling credits you create yourself, adding a personal touch to your homemade projects.
Console Archives Dezaemon – Visual and Performance Aspects: The classic 8-bit graphics hold up well, especially when you are the one designing them square by square on the grid. Seeing your creations appear instantly in the preview window gives the whole process a nostalgic charm. The menus are simple but functional, and the stick and D-pad controls both work smoothly. The music creator is surprisingly deep, letting you tweak tempo, tones, and loops while hearing your changes as you drag and drop sounds. For a 1991 release, the level of detail and responsiveness is impressive.
Console Archives Dezaemon – Overall Verdict: Is It Worth Playing?
Console Archives Dezaemon is a brilliant revival of an obscure Japanese creation tool, and Hamster have made it more accessible with a clear, helpful manual. It is easily my favourite Console Archives release so far, offering a deep and rewarding creative sandbox for anyone willing to put in the time. Whether you are building ships, crafting backgrounds, or experimenting with music, it is a release that brings back the joy of grid paper and imagination. For players who love retro creativity, this one absolutely delivers.
Back of the Box Quotes:
Build it, blast it, and lose hours in Console Archives Dezaemon
