Crown Trick Review (Nintendo Switch)
Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure
- Decent cartoon graphics.
- 1.1gb download size.
- Own in-game achievements.
- Dungeon crawler gameplay.
- Encyclopedia-has tutorial tips, lore, and a bestiary.
- Tutorial pop-ups with a video as you play.
- Map uncovers as you play.
- Beautiful animations.
- Turn-based combat in that the enemy moves when you move, you can use abilities or turn direction at no movement cost. You can also skip a turn to make the enemy move.
- Familiars-defeat them to then use their powers. Every run you get to choose which two powers to take in with you.
- Hall of reincarnation-the hub where you unlock new things and select levels.
- Loot drops with loot rarity.
- When picking up loot the currently equipped item will show so you can do quick comparisons as well as the red and green numbers to indicate higher or lower.
- Every run you get a choice of two random weapons and you can set up which familiars to take with you.
- Break-do enough damage to break an enemy which will stun them but also fill your gauge bar to replenish abilities and increase attack strength. The gauge goes down as you move so it pays to keep breaking enemies as fast as possible.
- Abilities-when casting you always get a grid to help if it’s movement-based.
- Weapons will show important info on attacks and show a picture of the area of effect range.
- Waypoints- fast travel points. You can use them if you can see them on the map.
- Mana gets instantly replenished when entering combat for the first time in a new room.
- Elemental tiles that will boost attacks.
- Relics-give a specific buff whether in travel or battle situations like do more damage or increase crit chance.
- Earn gems that are used in skill trees back in the hub for permanent unlocks and additions.
- Rescue people to get new skill tree options.
- Surprisingly easy to learn.
- Every run is randomized.
- Very addictive.
- Recovery device: deposit and bank any found blueprints to have those items show up in future runs.
- Beat bosses to unlock new weapon types, new relics, and higher rarity items in future runs.
- Find items to increase your stats permanently.
- Elemental effects are in the game from weapon attacks to breaking barrels and using items to flood a tile or set on fire or maybe even poison. You can combine them together for better effect.
- Satisfying text pop up of what’s going on like doing X amount of poison with lightening undertones etc.
- Clever boss fights.
- Each person you rescue, you open a new mechanic in the hub but they also have their own upgrade tree.
- Absolute time killer.
- Has a puzzle element to the fights.
- The more you put in the more you get out.
- No touchscreen support.
- Only one control layout.
- Not the best loading times.
- A lot to take in initially.
- Slow starter.
- Never sure when it’s saved.
- Can’t pick up excess loot.
- Shards-you can only have 25 when leaving the hub so any unused shards are discarded.
- Difficulty spikes.
- The first hour can be quite rough with a lot of deaths and figuring it all out.
- Graphics - 9/109/10
- Sound - 9/109/10
- Accessibility - 9/109/10
- Length - 9/109/10
- Fun Factor - 10/1010/10
We have had a lot of roguelikes at the moment, it must be the season! Here is another twist on the genre and one that is so much fun to play. You go around a randomized dungeon, pick a random starting weapon, and take on bad guys and kill bosses. The bit in between is the combat works on you move they move basis except when you are turning direction. This approach sounds way too simple but what it does is it makes every encounter almost unique and like a deadly puzzle. You can use blink to move around at no cost of movement but it only has X amount of uses, you can pick up relics that will alter how you play the game so the combat always changes with each encounter. The puzzle aspect is more evident in the well-paced boss fights, you