Cube Life Island Survival Review (Nintendo Switch)
In Survival Mode, the player must maintain health, explore caves, gather resources, and craft tools on an unknown island. Get food, explore and build during the day. Hide, fight, and survive as night falls on the island.
- Nice graphics.
- 932MB download size.
- Graphics-sun shafts, small cubes, and GUI on/off.
- Gyro control support.
- Controller settings-Invert axis, sensitivity sliders, gyro sensitivity sliders, auto-aim, auto jump, cursor speed, and fly speed.
- Survival gameplay.
- Takes a lot of inspiration and style from Minecraft.
- Two modes-survival and creative.
- Voice narrative.
- Survival guide-acts like a tutorial as it tells you how to do everything from crafting to fighting.
- Skin editor.
- Creative-create your own world by using the settings to determine the density and amount of things spawn.
- Day/night cycle.
- Gather materials initially by punching trees, plants, animals, etc.
- At night the enemies like zombies and spiders come out to find you.
- Save when you want.
- The extensive list of craft able items from planks to sticks to tools, weapons, and armor.
- Play how you want.
- Roguelike in that it’s game over when you die, but you can *cheat* this with reloading your save.
- First and third-person perspective.
- Simple combat.
- Great sense of adventure.
- Can just flat out destroy the world.
- Treasure chests to find.
- Find towns, civilizations.
- Crafting does a quick craft option whereby when you highlight a resource it will show what you can possibly make, click one of them and it fills in what you need and you can transfer that to the main crafting window. Sounds complicated but it’s simple in action.
- Horror aspects with a lot of jumpscares.
- Only one control layout.
- No achievements.
- Crafting is just clunky and slow as it goes for a mouse cursor and moves approach.
- Pop in and pop up happens a lot.
- No online multiplayer.
- Doesn’t use a seed generator system.
- Harsh one life and that’s it.
- The survival guide says how to craft except it doesn’t say how to drag the item from one place to another until a few pages later on.
- No game settings like day/night length.
- Survival is the same map every time.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 7/107/10
I have played many iterations of Cube Life over the years on a variety of Nintendo consoles, this is definitely the most polished version. It has a story that may well be predictable and in a lot of ways redundant but it does add to the atmosphere and give you a sense of purpose. Cube Life is Minecraft, let’s not dance around it, it’s obvious the moment you lock eyes onto it, it plays the same, uses the same ideologies. The textures used are more realistic and almost like an HD texture pack, which makes it a nice change from the more pixellated approach in Minecraft. Gameplay-wise it’s the same deal, find your own adventure, build and kill enemies to your heart’s content all within an infinite spawning world. Playing is just fine except when it comes to crafting, it’s got a handy feature where you can click an item and see all possible recipes and displays them ready for crafting, all you do is click a button to send it over to be made. No that’s not my issue it’s the way you have to press and hold a button to drag the item (and actually, craft it) into your hot bar, and how it uses a mouse cursor system. You can negate some of the clunks with button shortcuts but it’s not a system fluid enough for ease of use or quickness. Cube Life is a game I describe as fine, it’s not doing a huge amount to differentiate itself and it does have some clunk but it’s a good alternative for what it is and the price it is.