Dandy Ace Review (Xbox Series S)
Dandy Ace is a roguelike that boasts gorgeous graphics and a tight gameplay loop that will keep you coming back. Whilst it may look and sound like Hades and Persona had a secret love child, I think Dandy Ace might have enough up its sleeve to carve out its own legendary status but enough waffling, welcome to our Dandy Ace Review.
Dandy Ace Review Pros:
- Bright cartoon-like graphics.
- 1.3GB Download size.
- 1000 Gamerscore.
- 3 save slots.
- Four difficulties-normal, hard, very hard, and nightmare.
- Opening tutorial section with pop-ups as you play and unlock new things.
- Roguelike dungeon crawler gameplay.
- Has a Persona slash Nights feel to it.
- Can skip cutscenes.
- In-game cutscenes.
- Cards-these have powers and abilities.
- You can equip a card as normal but then equip another one in the same slot to add a buff to the main card.
- Interchangeable card layouts.
- Shards-randomly drops from enemies and is used to buy permanent upgrades, abilities, or unlocks.
- At the end of an area, you can cash in shards, get health back and choose a trinket (passive ability).
- Gold drops from enemies or by selling cards and used to buy/refresh trinkets.
- Maps randomize every run.
- Keys-find them in a run and they will permanently allow you to open the corresponding door and explore a new area.
- Find chests with cards in.
- Teleport spots for fast travel around the map.
- Minimap that fills in as you play.
- Main big map to show the areas.
- Every run feels unique.
- Smooth fast-paced action.
- Controls are easy to learn as you assign a card to a button and can change it whenever.
- Fast loading times.
- Every run feels worth it in terms of progress or unlocks.
- Excellent voice work.
- When picking up a card you can do a quick pick up or hold it down and assign it to whatever button and sub card you like.
Dandy Ace Review Cons:
- The announcer is going for a Mark Hamill Joker style and it begins to grate after a short time.
- Screen gets very busy very fast.
- Only normal difficulty is available at the start.
- Slow starter.
- You soon find the tutorial to be lacking.
- Can be hard to judge attacks.
- RNG. That’s the con.
- Can easily get overwhelmed.
- The first area does randomize but it feels and looks the same every time.
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Developer: Mad Mimic Interactive
Publisher: Mad Mimic Interactive
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- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 8/108/10
- Length - 8/108/10
- Fun Factor - 8/108/10
Not since Hades have I played a game so beautifully crafted as Dandy Ace. It really does have that cool as fuck aesthetic to it owing to the clear inspiration from games like Persona for visuals and any roguelike game of the last few years. Dandy Ace is in my mind just as good as the other games in the genre, if Hades was number one then this is a close number 2, it’s that fucking good. The style of activating cards, mixing them together to make new powers is really good and allows so much building choice. I found I was constantly changing powers and cards, not because I needed to but because I wanted to. Encounters would trigger walls to be raised so you have a small make-shift arena, you get a quick heads up of where enemies are spawning and it’s all very fast-paced depending on your build. Levels are quite big and have many routes, even more, when you start finding keys to open up more of the level. Thankfully they put in loads of points to allow fast travel and this makes exploration a lot less painful and encouraged. You can buy permanent upgrades and powers to have them hopefully spawn in-game. Dandy Ace culminates into a solid roguelike that any fan of the genre will love, it’s stylish as shit and plays real fucking good.