Deathbound Preview (Steam)

Deathbound Preview, Deathbound is a one-of-a-kind party-based soulslike set in a callous world where Faith and Science clash. Dynamically transform between fallen warriors all with their own unique skill sets, combat styles, and rich history. Conquer a brutal reality where Life and Death were never more conflicted.

Deathbound Preview Pros:

  • Decent graphics.
  • Download size.
  • Steam achievements.
  • Graphics settings – screen mode, limit max fps, v-sync, motion blur, anti-aliasing quality, texture quality, shadow quality, post-processing, view distance quality, DLSS mode, DLSS sharpness, enable FSR, and FSR sharpness.
  • Full controller support.
  • Two control schemes and choose Xbox or Playstation button icons for the controller.
  • Mouse and keyboard support.
  • Can remap the mouse and keyboard controls.
  • Soulslike action RPG gameplay.
  • A full 3D game world with 360-degree camera control.
  • Morphing – a mechanic whereby you find characters and absorb their essence, this means with the d-pad you can morph into that character.
  • Each essence (character morph) has its own set of health and stamina.
  • If any essence dies they all die and you get a player death.
  • Tutorial pop-ups as you play.
  • Ten save slots.
  • You can and will change between essence e as you fight or pull off combos and it really opens it all up.
  • You can overheat and explode if you use magic too much, the heat bar does go down and you can manage it easily with a bar.
  • When you die, you drop all experiences you have not banked and have one life to get it back.
  • Level up at the special totem-like structure to open up new abilities and increase stats.
  • You can see the amount of exp you are carrying.
  • Lock-on allows you to focus on an enemy and you can quickly change target.
  • Items can be seen as blue orbs emitting light.
  • Combat is a case of learning patterns and taking your time, you can riposte, parry, dodge, and counter-attack.
  • Breakable objects covering the world.
  • Stamina is paired with your health meaning the more health you lose, the more stamina you lose.
  • Conflicts and synergies play a big part, conflicts grant a unique buff and debuff while synergies grant a unique buff. You have to manage the conflicts and synergies with your bound essences and phylactery.
  • Find materials and resources for healing and upgrading equipment.
  • Excellent voice work.
  • You can upgrade gear at the level-up Totems.
  • Each essence steals health from damage dealt with and heals the unused essences.
  • You can have up to four essences at one time.
  • A world full of exploration and intrigue.
  • Poise is in the game so deplete the enemies’ bar to stagger them and do major damage.
  • Afflictions like poison, bleeding, etc can be built up in you and your enemies.
  • Totems act as a respawn point.
  • The general performance is actually quite good.
  • Names of locations pop up as you explore.
  • It’s a world where you can find secrets, alternate routes and find shortcuts.
  • You learn about each essence as you find them, their abilities, and a bit of story where you go through memories to get some backstory.
  • Excellent in-game cutscenes and character interactions.
  • Stories can be told via ghost-like sequences.
  • Within the level-up skill tree are actions for particular essences and parts where it’s for everyone.
  • Enemy projectiles can get stuck in you and show.
  • Does like to sprinkle in the odd jump scare here and there.
  • You see enemy health bars and damage dealt.
  • Stealth allows you to backstabber enemies for maximum damage.
  • It’s possible to freeze enemies.
  • Each essence plays in a unique and wildly different way from the last.
  • Your Sync meter is used for morphing during fights and combos, you build it up with fighting and getting perfect deflection.
  • Find memory cores to get more backstory in the menu.
  • I love the interactions between all the essences and how they react to what is going on.
  • Enemies can drop items.
  • All enemies respawn after you die.
  • Each essence can have its own talents, you unlock and equip them at will.
  • When upgrading items you can choose to do the top or bottom buff.
  • Character builds is a thing and you can do it.

Deathbound Preview Cons:

  • There is no pausing.
  • The basic controls are not explained well.
  • Combat does take some getting used to.
  • Enemies just stand there waiting for you to trigger them and it’s a bit world-breaking.
  • The world is done in such a way that it can be hard to navigate.
  • No jump button.
  • The essences and what you can and can’t do with them are not well laid out and it just feels like stress with a lot of menus and icons.
  • It’s just a case of learning a new soulslike and that in itself can be a good or bad thing.
  • A lot of what you think is an obstacle is in fact nothing you can pass through.
  • The combat in terms of changing essences for combos and dodging takes a lot of time to get used to.
  • Enemies can be in a state or position where you cannot hit them.
  • Judging timed blocks is rather tricky.
  • Invisible walls in stupid places.
  • No accessibility options or a way to turn off the arachnophobia setting for the early game.
  • If you die in the backstory of an essence then you lose your exp and have to find and start the backstory again.
  • You cannot skip the backstories.

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Deathbound:

Official website.

Developer: Trialforge Studio

Publisher: Tate Multimedia

Store Links – 

Steam

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!