Demoniaca Everlasting Night Review (Xbox Series S)
Gothic “Metroidvania” adventure awaits in Demoniaca Everlasting Night Review, We play a side-scrolling action-platformer that mixes grotesque imagery with seductive style. Explore, fight, meet new friends and seek revenge against those who brought you unbearable pain and loss.
Demoniaca Everlasting Night Review Pros:
- Nice pixel art graphics.
- 2.1GB download size.
- 1000 Gamerscore.
- Local co-op once Devilboy is unlocked.
- Two difficulties – Easy and normal.
- Metroidvania roguelike gameplay.
- Tutorial pop-ups as you play.
- 2D perspective.
- Souls drop from enemies and Breakable objects and are used as the currency.
- Earn EXP and level up, spend points on your stats.
- Big boss battles.
- Minibosses are classed as unique bosses and show with a star on their head, they drop unique rewards.
- Save rooms.
- Summon Devilboy to fight alongside you.
- Loot chests.
- A heavy stable of fighting combos, unlock/earn new ones but it has an almost Streetfighter amount of moves and combos.
- Rock soundtrack.
- Full inventory system with equipable slots for gear.
- Damage numbers pop on the screen.
- Minimap and with items you can change how it works and what it shows.
- Wall jumping is a thing.
Demoniaca Everlasting Night Review Cons:
- Cannot rebind controls.
- The game doesn’t actually give you an initial chance to reload a save and instead has you jump straight into a new run.
- The controls take a lot of getting used to as the face buttons are punch and kicks, triggers are jump and block.
- The game doesn’t actually pause.
- Brutal entry to the game with high damage enemies and none of the ineffective attacks explained.
- Restarting has you doing the same route over and over and gets very old.
- Big knockbacks from enemies.
Related Post: Dysmantle Review (Xbox Series S)
Demoniaca Everlasting Night:
Store Links –
- Graphics - 7/107/10
- Sound - 6/106/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Hitting you with a blend of BloodRayne and Castlevania, Demoniaca is a roguelike at its core but presents itself as a Metroidvania. Explore a labyrinth of corridors and rooms taking on all manners of the beast. It starts off rough more because of the difficulty than anything else, slowly you piece together the plot and player expectations all whilst battling the bastard hard controls. It just feels alien to use the triggers for block and jumping, even when I think I’ve nailed it il do some bone head jump and die. The combat however is a thing I wish more games did, its got a massive list of combos and attacks to do with more to add over time and makes every encounter feels like a round-in street fighter. One obtuse thing is how once you die that’s it, hitting restart (first option) you do a run going over the same sections and getting very bored of it, but if you hit menu then load you can then carry on with your previous life. How cack-handed that system is kinda summed up how I feel about the game, it tries things but won’t do it in a way that’s engaging or even accessible. Demoniaca is trying a lot and gets tangled up, falling over its own feet.