Dialoop Review: The Voxel Match-3 That Plays Itself

Dialoop drops you into a voxel-art world where the stakes are high, and the visuals are even louder. It’s a match-3 experience that feels like being trapped inside a fruit machine during a massive payout, throwing colours and effects at you with zero apology. Whether you’re manually shifting lines or letting the CPU take the wheel, the vibe is pure chaos wrapped in a puzzle shell.

Specs & HUD |
Gameplay & Mechanics |
Performance & Fidelity |
Settings & Customisation


Dialoop Steam Review: Specs & HUD

  • Developer: Byking Inc.
  • Publisher: Byking Inc.
  • Release Date: April 20, 2026
  • Genre: Roguelite Match-3 Puzzle
  • Download Size: A slim 2.22GB on Steam.
  • Achievements: 33 Steam achievements to hunt down.
  • Store Link: Official Steam Page
  • HUD Layout: You see your character on a stand with an object on one side and the enemy on the other, featuring customizable stands and objects.
  • Gallery Menu: Tracks all your discovered blocks and characters in one place.

Gert Lush Gaming monitors multiple opponent grids during a chaotic Dialoop multiplayer match.


Gameplay Review & Mechanics Breakdown

The core of the game is match-3, but with a twist where you move the whole line of blocks vertically or horizontally. Matching at least three clears them, and clearing more can spawn bombs or special power-ups to help you out. It starts with an opening tutorial match to get you going, but there is a learning curve to the gameplay and getting good at it will take a lot of time. Solo puzzle mode is the main draw here, consisting of 1v1 fights where the fifth level of a location turns into a big boss fight. These bosses aren’t just for show; they add in new tile types that are usually bad for your progress, and you’ll get some story text before the scrap starts.

You have a target score and a set amount of moves rather than a time limit, which lets you think. I really like that you can do your moves, then press a button to action them or just cancel them to undo. Between matches, you earn coins to spend on modifiers. Once your pocket is full, you can swap these in and out. These modifiers are game changes that can alter block colours and types, boost your coin earnings, or up the multiplier so you do more damage to the score. Beating bosses also lets you unlock new character models, each with a unique trait that changes base stats or how the game plays out. If you want to test your luck elsewhere, multiplayer lets you create and search for online rooms.

Gert Lush Gaming browses the Dialoop shop to spend currency on powerful character upgrades and items.


Dialoop Steam Review: Performance & Fidelity

  • Visual Style: Clean voxel art graphics that look sharp but get hectic.
  • Game Speed: You can crank the game speed from 1x up to 4x.
  • Cutscenes: The in-game boss fight cutscenes are fantastic and add a lot of flair.
  • Visual Intensity: Watching the game play itself is a visual overload as I have never seen before; it’s like being inside a fruit machine as it pays out but on steroids!.
  • Soundtrack: The music isn’t great, and it definitely got turned down after a full run.

Settings, Customisation & Control Details

  • Automation Options: You can set the game to manual, semi (press a button to action), or auto, where the computer plays itself.
  • Gore Toggle: Gore graphics are included but can be toggled on and off in the menus.
  • Controller Support: Full controller support is present, though remapping is a no-go.
  • Menu Settings: Includes window mode, master volume, BGM, SFX, voice volume, and vibration.
  • Control Issues: There is no way to remap the controls for either the controller or the keyboard.
  • User Interface: Retrying or returning to the menu doesn’t have a confirmation click, leading to accidental presses.

Voxel art characters stand on the Dialoop podium as Gert Lush Gaming reviews the final battle scores.


Related Gert Lush Gaming Reviews

Dialoop Steam Review

Jim Smale

Graphics
70%
Sound
60%
Accessibility
70%
Length
70%
Fun Factor
70%

Summary

GOOD STUFF
The voxel art and great-looking characters give this game a distinct look, and the in-game boss fight cutscenes are genuinely fantastic. I love the strategic flexibility of the move system, specifically being able to set up moves and then action or undo them before committing. The modifier system adds a nice layer of depth, letting you swap traits and use coins to mess with block types or damage multipliers. It’s a great puzzle game at its core, and unlocking new characters with unique traits provides a solid reason to keep pushing through the 1v1 fights.

BAD STUFF
The lack of basic features is frustrating, especially since there is no way to remap controls on the controller or keyboard and no colourblind support for a game that relies so heavily on colour. The visual intensity is a massive overload that needs an option to dial back the effects. Having a mode where the game plays itself and hands out Steam achievements feels like a bizarre addition that takes the “play” out of the game. On top of that, the music isn’t great, the story is just basic text that doesn’t entertain, and the lack of a confirmation click on the retry or menu options leads to me accidentally quitting matches way too often. It’s also annoying that you can’t just skip the shop or click through matches quickly.

FINAL VERDICT
Dialoop is a solid puzzler buried under a visual overload that won’t be for everyone. The core match-3 mechanics and the roguelite modifiers work well, but the lack of accessibility and remapping is a letdown in 2026. It’s a strange beast that can literally play itself while you watch the voxel chaos unfold like a slot machine on overdrive. If you want a deep learning curve and great boss visuals, it’s worth a look, but be prepared for some minor UI frustrations and a basic story.

68%

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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