Dungeons And Dragons Dark Alliance Review (Xbox Series S)
Our Dungeons And Dragons Dark Alliance Review shows how the world of Dungeons & Dragons comes to life in an explosive action brawler filled with real-time combat and dynamic co-op. Play as iconic D&D heroes and join up to three other friends to battle legendary monsters, earn powerful gear, and unlock new abilities to take on even bigger challenges.
Dungeons And Dragons Dark Alliance Review Pros:
- Decent graphics.
- 2.68GB download size.
- 1000 Gamerscore.
- Action RPG gameplay.
- Colorblind support.
- The controller has two presets.
- An opening tutorial section that teaches you how to fight and loot.
- Four characters- Drizzt Do’Urden (Ranger), Catti-Brie (fighter), Wulfgar (barbarian) Bruenor Battlehammer (fighter).
- Hand-drawn animated cutscenes.
- Online and offline support. Set your option in-game and change on the fly.
- 3rd person perspective.
- Camp is your hub space – map to select campaigns, reward chests, merchant to buy, sell and upgrade loot, trophies room.
- Campaigns have 3 acts.
- Combo counter.
- Damage numbers pop on the screen.
- Six difficulties that tell you the recommended combat score.
- Your combat score is calculated on gear and stats.
- Loot has rarity levels.
- Fast loading times.
- Some seriously cool-looking armor.
- Combat has combos, ranged, melee, and an ultimate move along with a handy lock-on.
- Defensive moves include dash, dodge, block, and parry moves.
- Can skip cutscenes if you so wish.
- Break mining points up for crystals that come in rarity levels.
- Acts will have the main objective with a few optional ones.
- People will interact with you and call you by your character type.
- Funny animations for the enemies like ass hitting.
- Short rest- once you clear an area of enemies a fire will spawn for a limited time. Use it to replenish health/stamina or don’t use it to increase loot rarity level rewards. Using the fire for healing will also respawn all enemies.
- Areas in the game are big and allow you to go multiple ways and find secret routes and rooms.
- Elite enemies are tougher bigger enemies.
- A hot and cold mechanic that allows you to get warm so you can go through ice fields unscathed.
- Death resets you back to a checkpoint (fire if activated) or back to the level start.
- Stamina is in use for combat, Evasion, and using abilities. Enemies get exhausted and can be beaten easier.
- End of a level breakdown of performance and unlocks rewards.
- Skill tree to buy new passive abilities.
- The Journal menu gives details on enemy bios, paintings, relief, tablets, and tomes.
- Skins act like transmogs and allow you to change the appearance of your gear without adding any stats or bonuses to it. Cosmetic only.
- Set bonuses are where you get X amount of the same set to activate additional buffs.
- Gold is used for buy skills in the tree, upgrading equipment, and buying new gear.
- In-game loot is displayed as a type of gear and rarity level and isn’t revealed until you get back to the camp.
- Can replay levels.
- The camp has a test dummy that gives feedback on your attack and damages. (Pro-tip- you can earn the combo achievements here)
- Excellent voice work.
- Crystal’s along with gold is used to upgrade your gear, you need the correct crystal rarity to do so but you can pay to upgrade or downgrade collected crystals.
Dungeons And Dragons Dark Alliance Review Cons:
- Cannot change characters name, race, role, or anything.
- Picking a campaign involves clicking the map, setting the difficulty then traipsing across the hub to the portal.
- Lock-on only works with enemies you are facing not where the camera is facing.
- You are forced to do the tutorial yet the very first level then have you reading all the tutorials again.
- Hard to see loot especially coins on the floor.
- You can’t equip and use loot in a game and have to wait until you finish the level or return to the camp.
- Tries to add Dark Souls-like mechanics and it doesn’t really fit.
- Enemies will repeat lines and layouts.
- Combat can get very messy with large numbers especially as lock-on breaks so regularly.
- Can get stuck in a loop as fire choices are permanent for that level run.
- Hard to always judge blocking and parrying.
- Combat is fast but lock-on and fighting movements are slow.
- Quitting back to camp loses all earned progress and loot.
- Combat always feels the same.
- Playing solo is not that fun.
- Acts/levels just abruptly end.
- The end of the level tally screen is unskippable.
- Levels are very long and you cannot quit out.
- Everything is heavily scripted meaning you never miss anything.
Dungeons And Dragons Dark Alliance:
Developer: Tuque Games
Publisher: Wizards Of The Coast
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 6/106/10
A game that has Dungeons and Dragons in it must bring the game to your big screen, dungeons and Dragons mean adventure, amazing stories, and combat to be proud of. I found none of that in Dark Alliance and it kills me. It honestly feels like a generic adventure game that got filed under Dungeons and Dragons name by accident. Straight away it wound me up as it wouldn’t let me do one of the core Dungeons and Dragons mechanics, I couldn’t create my own character, I had to pick one of only four characters and if you wanted to be a female then you have one character to be no ifs buts or changes. Get past that and the combat tutorial introduces you to the fast frantic almost Devil May Cry like combat. It’s impressive and does have its moments but it does also ruin itself with a dodgy lock on that only works a certain way and breaks lock on way too easily. Then you get to see the camp which acts as the hub. Here you take on quests, upgrade/buy/sell gear, look at trophies and take on the dummy targets. It’s pretty plain but it does the job so I can’t complain too much. Loot, this is a huge part of not just Dungeons and Dragons but also the adventure genre, it’s the reason to keep going. In Dark Alliance it is done a different way, you open a chest and get told what rarity it is and what part of gear it is. Once you finish the level and return to the camp you can then cash in your loot to find out what you actually got. Again in Dungeons and Dragons, you can freely equip/drop the gear and share it with your party but in this game, you cannot do any of that until you finish the level and you cannot share items. I just don’t understand why it’s a Dungeons and Dragons game when it does so much not in Dungeons and Dragons. The game is very repetitive, looks nice but with the same pool of enemies over and over, the same general layout it’s all very samey. To be honest, the game feels scripted for everything, the enemy will always either be in a group together you see from the distance or they will spawn out of the hatches that are clearly shown on the floor. I just got so tired going through the same enemies, having to do long levels that are dragged out for no reason, and have no way to take a break really, I just don’t get it. But just in case you thought I was done, No! They add in a clear copycat potion drinking animation from Dark Souls and have the fire/short rest mechanic work like a cheap not all their version of Dark Souls bonfires. So to be clear I found Dark Alliance to be a basic adventure game, shoehorned in Dark Souls ideas and in no way uses the Dungeons and Dragons name properly. I actually forgot it was a D&D game! The font and pop-ups that happen at the end of the level are actually a direct rip from a D&D free-to-play mobile game and that puts a thought in your head. Overall I was just bitterly disappointed and any fun I had dwindled after a few hours.