Earth Defense Force World Brothers Review (PlayStation 4)
In our Earth Defense Force World Brothers Review, we play ALOT of A new EDF adventure! The action takes place in a parallel world. The Earth is made up of destructible digital blocks. This Earth has fallen into a bug-infested shit show. Go save the day soldiers. EDF!!
Earth Defense Force World Brothers Pros:
- Beautiful voxel graphics style.
- 12.93GB download size.
- Platinum trophy.
- Works on Playstation 5.
- Six save slots.
- Tutorial level.
- Three game modes-story, online play, and local split-screen modes.
- Team customisation- set team name and emblem. You can set up six teams of four.
- Loadout- weapon, and accessories for each character.
- Team- four slots and you can put anyone in.
- Characters- you rescue them on a level to unlock them and their weapons and accessories.
- Rescued characters will join you instantly if there is space.
- 3rd person action shooter gameplay.
- Uses the same formula as in the previous games.
- Health for you, health for all the team, and SP juice drop from enemies.
- Everything is destructible.
- Change characters with the d-pad.
- Each team member is on screen and fights for you.
- Press triangle to bring the team back to you instantly.
- Can replay levels thanks to level select.
- Three difficulties-easy, normal and hard.
- Controls- Rebind them or four layout choices.
- Auto aiming-on/off.
- Happy more arcade-sounding soundtrack.
- Characters will do more shout-outs and a lot more humorous one-liner.
- Invert axis and sensitivity sliders.
- Chat wheel that can be customized.
- End of level award screen for MVP.
- Difficulties affect how much damage enemies and friendly fire does.
- Minimap that shows enemies, allies, pickups, and people to rescue.
- Fast loading times.
- Performance is impressive.
- Damage numbers on/off.
- SP- your special attack/ability charges with kills.
- You can revive teammates.
- Clear easy to read Hud.
- A lot of free characters DLC.
- Breaks the fourth wall a few times.
- Big massive boss battles.
- Buildings have more to them as you can damage parts of them and even go inside.
- You have every class of character from the original games like Wing Ranger, Ranger except now they add ninjas and Web singers!
- Familiar enemies like ants, spiders, and robots are back in pixellated form.
- Vehicles can be used and get spawned in.
Earth Defense Force World Brothers Cons:
- Leans way too hard into the humor, arcade.
- Only a handful of character types.
- Characters repeat one-liners over and over.
- Levels are way too big that the time to finish a level is drastically lengthened.
- Weapons take longer to unlock as they don’t drop in-game like the other games.
- The story is pure cheese with a slice of what in the actual fuck. One level has a whole conversation on what is Miso soup and how to make Tofu.
- You can only carry one weapon.
- No explanation on how skill levels work or increase.
- Driving vehicles are a pain.
- The vehicles are really weak.
- Bullet sponge bosses.
- Casual racism with their portrayal of countries and how they act/are/Sound.
- Skilling up is a long and random process.
- Annoying character in the game that uses text speak and hashtag quotes.
Earth Defense Force World Brothers:
Fancy some more Earth Defense content? We have you covered with our:
- EDF Iron Rain (PlayStation 4)
- Review: Earth Defense Force 5 (PlayStation 4)
- Review: Earth Defense Force 2017 Portable
- Graphics - 8/108/10
- Sound - 6/106/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 7/107/10
Earth Defense Force is a game series very close to my heart, its such a B movie slugger that I love just blasting bugs in the face like a Starship Trooper cosplay act. Here in Earth Defense Force World Brothers D3 take the unexpected turn and goes full voxel graphics style. It is a change that still has the game looking gorgeous, it actually makes it the best performing EDF game ever in terms of actual game performance. The graphics style also lends itself way to new tactics for now you can blow a hole in a building and use it as cover! Really helpful when you have flying bugs I tells thee. Aside from new additions the new game style actually changes up the core gameplay loops of the series, Now you unlock new weapons and accessories by rescuing downed teammates out in the field. Each level has 3 of these downed teammates and once rescued you get that character along with the previously mentioned gear. It’s initially a cool change but after a dozen levels, it really does wear thin. You will be constantly rescuing the same-looking people with the same gun and getting nothing new, or you may get the occasional new thing but it’s so low level why bother. It’s a huge bummer for me as at least in the older games the weapons would randomly drop from enemies so it felt like a loiter shooter and allowed you to customize a lot more. Speaking of new additions you cannot help but notice that you can make a four-person team, you hotswap between them with the d-pad and you can still go solo in a team but anyone you rescue will automatically join you. Again it’s nice at first but the Ai is really bad at fighting for you. SP is an attack that charges up as you kill bugs and once filled you can unleash your special attack or buff, these range from AoE attacks or a healing circle or a backup team. Talking of characters each one represents a country to signify the whole world brothers thing but what happens is they try to have each character act and sound like their native tongue, what actually happens is a cringe almost racist sounding set of sound bites that have you wishing you could mute them. Back to core gameplay and it’s still business as usual, kill bugs get another wave then mission complete, they sprinkle in a defend this building or fight this boss level but it generally just kills bugs. Earth Defense Force World Brothers maintain the same game length, 10 percent of the story still took like 5 hours on normal so you get a lot of content, it’s just very repetitive content. I sum up Earth Defense Force World Brothers as a step in the right direction but goes for a more arcadey more streamlined experience that destroys the game’s legacy and is fine for new players but detrimental to returning players. I wanted to love the game more but the longer I play it the more frustrated and tired I got with it all. I’m off back to the original games.