Faeria Review (PlayStation 4)
A strategy game like no other. Build exciting decks and shape the battlefield as you fight epic battles. Raise mountains, build forests, fill lakes, or harness the sands of the deserts. You choose your own path to victory.
- Decent graphics.
- 2GB download size.
- Opening tutorial match.
- Card battler gameplay with a twist, you must build land as you play so you can play your cards.
- Faeria-the power you use to pay the cost of playing cards. The amount of Faeria goes up every round.
- Each card will show the attack, shield, and life of the unit shown on the card.
- Has a Hearthstone look to it.
- Combat-click a card to play and a card to attack and it auto completes taking damage, health, and shields into account.
- Slight Magic The Gathering feel as you must play land tiles to play cards.
- Goal-attack and destroy the enemy’s dome/base.
- Cross-platform play-on/off.
- Unspent Faeria is saved for the next round.
- Faeria Wells-found on the map, having a unit by them will grant a bonus Faeria.
- You can move and attack with your placed units.
- Handy shortcut buttons for actions.
- Each round you can play two land tiles then play and move units as you wish.
- Summoning sickness-cards unless otherwise stated can not be played and actioned in the same turn.
- A bar that shows what card got played each round like a play by play reminder.
- Cards will sound off emotes from time to time.
- Emotes can be muted on a card by card basis.
- Cards will have a description of them if they do something different.
- Puzzle encounters-these have pre-determined boards and give you set cards, the goal is the same, however. You do get a restart button.
- Cool locations.
- Land tiles- use different ones to be able to use certain cards on them.
- Relatively easy to learn the game.
- Clear understandable Ui.
- Can build over one of your tiles to change it.
- Taunt-must attack this card before any other.
- Surrender button for if all else fails.
- You can once per round sacrifice land placing for an extra random card from your deck.
- Deck builder-(the first time you get a tutorial) you can use a formula that builds a deck but you can edit or create a brand new deck.
- Four game types in play-adventure, battle, Pandora, and puzzles.
- Earn EXP and level up to get new cards and open new modes of play.
- Daily quests.
- Chests-random rewards from doing chests and leveling up.
- Collection-shows off all collected cards.
- Shop-buy new sets, avatars, card backs, orbs, and Wells using the in-game gold.
- Battle mode-practice against Ai, casual online and ranked online.
- Pandora-you get random cards and must get the best streak.
- Adventure-missions (solo), over the sky (Co-op with a friend or Ai), world bosses (boss rush), and Dragons lair (daily random battles).
- When the servers were unavailable I couldn’t even get into the game.
- You are forced to do six introductory fights before anything else.
- Basic tutorial.
- Uses a lot of designs that look familiar to Hearthstone like the card layouts and font.
- Slight learning curve.
- After the tutorial, you are forced to build a deck and then do an adventure.
- Deckbuilding tutorial is just clicking to make a pre-made one and exit.
- You have to unlock the Co-op mode.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 8/108/10
Upon playing Faeria I can say is a game that borrows a lot from other card games like Hearthstone in terms of the card-playing and general game flow. This is not a bad thing as it does introduce a lot of unique ways to play thanks to its robust deck builder but no the truly unique part of Faeria is the land, this is where you and your opponent can build land to not only move cards around and attack but these lands dictate what cards can actually be played, if you have played Magic The Gathering then this concept is not lost on you, it’s a bit more lenient than Magic as it’s not as important or common because not every card needs particular lands. I really do like how Faeria plays, the strategy as a card game I thought was enough but then they add lands and the ability to cash in U spent Faeria for cards and so much more, it really is a deep and rewarding game. I like that I can play solo against the Ai or have a friend join me and do some Co-op against the Ai, it makes it a lot more viable and accessible. OK so you need to put a bit of time in to really capture Faerias fruit and by that I mean you have a beginning set of tutorial matches and you need to rank up to unlock Co-op and other modes but after that the game is huge. Customize your deck with the builder and card backs, avatars, and all sorts. Faeria is a game that will be a mainstay as long as people are there to play it as the offline modes will soon wilt and lose appeal and if online isn’t an option then it does somewhat drain the game but atm it’s thriving and is a worthy card game for your collection.