Fallen City Brawl: Streets of Rage, Loyalty, and RIOT Supers

Step into the neon-lit chaos of Fallen City Brawl, where fists fly faster than reason and loyalty is forged in the heat of pixelated battle. This gritty side-scrolling beat ’em up throws you into a crumbling metropolis ruled by brute force and desperation. With a feral wolf at your side and a crew of unlikely allies, you’ll punch, kick, and RIOT your way through seven stages of pure arcade adrenaline. Inspired by the golden age of ’80s and ’90s brawlers, Fallen City Brawl doesn’t just pay homage, it grabs the genre by the collar and drags it into the modern era with style, swagger, and a soundtrack that slaps.

A rain-soaked street erupts in Fallen City Brawl as brutal takedowns leave enemies scattered across the screen.

Fallen City Brawl Review Pros

  • Decent graphics. 
  • 81.28MB download size. 
  • Steam achievements. 
  • Full controller support. 
  • Screen settings – fullscreen, shake effect, zoom effect, ui combo scale, ui combo placement, and score effect size. 
  • Two game difficulties – default and hard. 
  • You can remap the controls. 
  • Arcade presentation. 
  • Online Steam leaderboards. 
  • Four playable characters – Iron Jackson, Natasha, Ricco, and Sgt Clay. 
  • Optional tutorial area. 
  • Action brawler gameplay. 
  • Homage to classic games such as Streets of Rage and Final Fight. 
  • You have a huge stable of attacks from grabs to throws to combos, special weapons and ultimates.
  • Each character has unique attacks and an ultimate. 
  • Does a cool zoom in when you lay down certain attacks, it’s a small thing, but it is impactful. 
  • Combos not only feel good, but as you build it up, gems drop and collecting them powers up your ultimate, which has 3 levels with more gems needed. 
  • Ultimate will trigger a badass 90s street cop film sequence as it plays out. 
  • You can pick up and throw items and weapons. 
  • Enemy health bars show as you attack them. 
  • Lifebar system, and you pick up food to replenish it. 
  • Proper 90s arcade feel and presentation from the music to in-game cutscenes and character interactions. 
  • You can ground-pound enemies. 
  • Breakable elements within the levels. 
  • 2.5D game world that looks fantastic and varied. 
  • You can freely move around the whole screen. 
  • The game is set in 1989, but to me, it’s the ’90s action film vibe. 
  • Big boss encounters. 
  • It’s a game that is really easy to get into, and button mashers can still get enjoyment from it, along with those veterans of the genre. 
  • Local co op play support. 
  • The way and many ways that enemies come onto the screen are great; they fit what’s going on, and they don’t just appear. 
  • You have a special attack you can do whenever you want, but it costs health to perform. 
  • Many weapons to pick up amd use, and each playable character will have a starting weapon. 
  • Enemies will bounce off the wall and sides of the screen, so you can use it to juggle them and get better combos. 
  • End of stage breakdown of coins, time, and gems with a final score. 
  • Levels get more adventurous, like walking in deep snow or rain-stricken streets. 
  • Has high replayability if you love score chasing and leaderboards; otherwise, I have nothing for you. 

A powerful RIOT super move erupts in Fallen City Brawl as the screen shifts and enemies flood every corner.

Fallen City Brawl Review Cons

  • Bare minimum graphics options. 
  • You cannot see what each character has in terms of moves and ultimate. 
  • No online co op play. 
  • The combat can be accused of being button-mash hell. 
  • It can be hard at times to know when you are lined up to attack enemies. 
  • The hit boxes can feel a bit off at times. 
  • Many times, the cash that drops from enemies will go into places you can’t reach or sometimes see. 
  • Fighting vehicle-based enemies is just more frustrating than anything. 
  • Enemies can hit you from off the screen, which is not that fun. 
  • Bosswa are massive damage sponges, and even the smaller enemies can be accused of that. 
  • Over time, all the enemies play the same. 
  • Lining up ground and pounds is a nightmare. 
  • To quit a game, you have to pause, then go into options, then scroll to the bottom. 

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A massive combo sequence in Fallen City Brawl with damage numbers flying and enemies sprawled across the street.

Fallen City Brawl

Official Website: 

Developer: eastasiasoft, Fallen City Studio

Publisher: Eastasiasoft Limited

Store Link:

Steam

Fallen City Brawl Review

Jim Smale

Graphics
70%
Sound
70%
Accessibility
70%
Length
70%
Fun Factor
80%

Summary

Fallen City Brawl – The Thrills and Highlights of Gameplay
Fallen City Brawl throws you into a neon-soaked riot of fists, fury, and feral allies. With four playable characters, Iron Jackson, Natasha, Ricco, and Sgt Clay, each packing unique combos and ultimates, the game delivers a full-throttle arcade brawler experience. You’ll smash through seven stages, juggle enemies off walls, and unleash RIOT supers that channel pure 90s cop movie chaos. The combo system rewards aggression with gem drops that power up your ultimate across three levels. From ground pounds to weapon throws, the action is relentless and satisfying. Local co-op, Steam leaderboards, and a tutorial zone round out the package for score chasers and button mashers alike.

Fallen City Brawl – Where It Falls Short: Key Negatives
Despite its charm, Fallen City Brawl stumbles in a few key areas. Graphics settings are barebones, and there’s no way to preview character moves or ultimates. Online co-op is absent, and combat can devolve into button-mash chaos. Hitboxes feel inconsistent, and lining up attacks, especially ground pounds, can be frustrating. Enemies sometimes strike from off-screen, and vehicle-based foes are more annoying than challenging. Bosses and regular enemies alike soak up damage, and cash drops often vanish into unreachable corners. Even quitting the game requires a clunky menu dive.

Fallen City Brawl – Immersive Story and Narrative Elements
Set in a crumbling metropolis ruled by brute force, Fallen City Brawl channels the gritty spirit of 1989 with a heavy dose of 90s action film flair. You’re not just brawling, you’re surviving alongside a crew of unlikely allies and a loyal wolf companion. The game’s cutscenes, character interactions, and arcade presentation build a world where loyalty is earned through fists and fury. It’s a love letter to the golden age of beat ’em ups, with just enough narrative glue to keep the chaos grounded.

Fallen City Brawl – Visual and Performance Aspects
Fallen City Brawl nails the 2.5D arcade aesthetic with varied environments like snow-covered streets and rain-slick alleys. The zoom-in effect on heavy hits adds punch, and enemy health bars keep the action readable. While the graphics aren’t cutting-edge, they serve the retro vibe well. Performance is solid, with full controller support, customizable UI elements, and a lifebar system that feels true to its roots. The soundtrack slaps, and the game’s visual language screams 90s arcade cabinet in all the right ways.

Fallen City Brawl – Overall Verdict: Is It Worth Playing
Fallen City Brawl is a gritty, stylish throwback that delivers on arcade adrenaline and retro swagger. It’s easy to pick up, hard to put down, and packed with enough combos, weapons, and RIOT supers to keep the fists flying. While it’s not without flaws, especially in combat precision and online features, it’s a solid ride for fans of Streets of Rage, Final Fight, and score-chasing brawlers. If you crave pixel-powered chaos and don’t mind a few rough edges, Fallen City Brawl is worth stepping into the ring for.

Back of the Box Quotes
“Fallen City Brawl punches nostalgia in the face and it feels great.”

72%

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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