Flint Treasure of Oblivion Review (PlayStation 5)

Flint Treasure of Oblivion Review, Assisted by his friend Billy Bones and his crew, Captain Flint sets sail for a mysterious treasure. If the call of the unknown galvanizes him, he doesn’t yet suspect this adventure will set him free. Dive into the world of piracy bordering on the fantasy of Flint: Treasure of Oblivion. Immerse yourself into a rich well-documented and exciting universe thanks to comic-book-styled narration and tactical turn-based combat.

Flint Treasure of Oblivion Review Pros:

  • Fantastic graphics.
  • 9.54GB download size.
  • Platinum trophy.
  • Awesome opening sequence.
  • Comic book-style fonts and speech bubbles.
  • Interactions and pop-ups are like comic book strips and look very impactful.
  • A 3D game world with 360-degree camera control.
  • Opening and ongoing tutorial pop-ups.
  • Action RPG gameplay.
  • Multiple choice encounters and questioning.
  • Puzzle elements are scattered throughout the world.
  • When exploring the world if you get near something or someone that can interact with the screen populate exclamation marks and prompts.
  • Turn-based combat played on a hex-based field.
  • Combat involves action points that you spend on movement and combat actions.
  • During combat, you will roll dice to determine actions.
  • Stances play a big part in combat for you can do things like tackle opponents that will put them on the floor so they are unable to do anything one round.
  • You can bring up a menu full of actions and how combat works.
  • There is a speed-up button for the enemies’ turn in combat phases.
  • Before each combat encounter you get told the objectives and what will cause a fail state.
  • Beautiful looking locations.
  • When out of combat you are free to roam and move around as you please.
  • During combat, you can use the environment for protection or to deal more damage, jump onto enemies, and choose which way you face at the end of the movement.
  • Find cards and play them to change combat conditions like have the enemy target a particular character or revive someone etc.
  • Each character has their own character sheet like a menu where you can check stats, cards equipped, heal out of combat, etc.

Flint Treasure of Oblivion Review Cons:

  • You cannot remap the controls.
  • No game settings.
  • Doesn’t offer much voice work when in the game.
  • The camera is not smooth and instead goes in increments.
  • You do not always get camera control and for some reason, you cannot zoom in.
  • Doesn’t offer any accessibility options like Colourblind or text size sliders.
  • The combat is slow and clunky, it goes on for too long and just doesn’t feel great.
  • Not a huge fan of interactions not showing until I’m close to them.
  • The game likes to take over control of your character without warning.
  • You cannot save when you want and are not always sure what and when it was last saved.
  • Navigating the world is slow and not fluid, the camera control gets limited, the scenery gets in the way and then it’s the whole control taken away from you.

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Flint Treasure of Oblivion:

Official website.

Developer: Savage Level

Publisher: Microids

Store Links –

PlayStation

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7/10

Summary

Flint Treasure of Oblivion boasts fantastic graphics and a manageable 9.54GB download size. The game opens with an awesome sequence and features comic book-style fonts and speech bubbles, making interactions and pop-ups look impactful. The 3D game world offers 360-degree camera control, and the action RPG gameplay includes multiple-choice encounters and questioning. Puzzle elements are scattered throughout the world, and when exploring, exclamation marks and prompts appear near interactive objects or characters.

The turn-based combat is played on a hex-based field and involves action points for movement and combat actions. Dice rolls determine actions, and stances play a significant role, allowing for tactics like tackling opponents to incapacitate them for a round. A menu provides a comprehensive overview of combat mechanics, and a speed-up button is available for enemy turns. Before each combat encounter, objectives and fail states are clearly outlined. The game features beautiful locations, and outside of combat, players can freely roam and interact with the environment.

During combat, the environment can be used for protection or to deal more damage, and players can jump onto enemies and choose their facing direction at the end of movement. Cards found throughout the game can change combat conditions, such as targeting specific characters or reviving allies. Each character has a detailed character sheet for checking stats, equipped cards, and healing outside of combat.

However, the game has its drawbacks. Controls cannot be remapped, and there are no game settings or accessibility options like colorblind modes or text size sliders. The camera is not smooth, moving in increments, and players do not always have camera control or the ability to zoom in. The combat is slow and clunky, often dragging on too long. Interactions only appear when close to objects, and the game sometimes takes control of the character without warning. Saving is restricted, and players are not always sure when the game was last saved. Navigating the world is slow and not fluid, with limited camera control and obstructive scenery.

In summary, “Flint Treasure of Oblivion” offers a visually stunning and engaging experience with its comic book-style presentation and intricate gameplay mechanics. However, it is hindered by control limitations, lack of accessibility options, and slow, clunky combat. Despite these issues, the game’s unique elements and beautiful design make it worth exploring for fans of action RPGs that like a challenge and leave absolutely everything down to a roll of the dice.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!