G.I. Joe: Operation Blackout Review (PlayStation 4)

G.I. Joe Operation Blackout Review

G.I. Joe and Cobra are back! G.I. Joe: Operation Blackout is a team-based third-person shooter where you play as your favorite characters from Team G.I. Joe and Team Cobra. Experience the action from both sides as you help G.I. Joe restore order and lead Cobra to world domination.


  • Decent cel-shaded graphics.
  • 12.12gb download size.
  • Platinum trophy.
  • Game settings-auto aim, subtitles, and tutorials.
  • Invert axis and sensitivity sliders.
  • Solo and Co-op campaign support. (local)
  • Four difficulties-action figure, government issue, man of action, and real American hero.
  • Solo gives you an Ai partner.
  • 3rd person shooter gameplay.
  • 12 characters from the series-Snake Eyes, Duke, Lady Jaye, Sci-fi, Scarlett, Roadblock, Cobra Commander, Storm Shadow, Firefly, Baroness, Destroy, and Zartan.
  • Reload-fast reloads by timing your reload.
  • Ammo and health pickups.
  • Beginning tutorial section to go over the controls.
  • Ultimate attack-unique to each character builds over time and when you kill enemies.
  • Cartoon looking stills used for cutscenes.
  • Unlock new weapon and character skins.
  • Team battle-four player local mp with six maps, three modes (team arena, assault, and CTF), and settings for kos to win or match time.
  • Collectibles-comics and earn videos.
  • Bio section for all the characters.
  • Can replay levels.
  • Each level shows how many Collectibles you have found, side objectives completed, and the best time and score.
  • Can skip the cutscenes.
  • The story goes between Gi Joe and Cobra.
  • End of level breakdown for your score.
  • Each mission/level lets you pick from the two available characters.
  • Modifiers-13 of them and they can make the game harder or easier.
  • On-screen icons for objectives.
  • Each character has unique attributes.
  • Decent loading times.
  • Interactive points and most of the time will trigger a mini-mission like an event.
  • Can change settings in the pause menu.
  • Pick up new guns in the level.
  • Horde mode style events.
  • 29 comics to collect showing off classic comics.
  • Many boss fights with the main characters.
  • Combo counter for kills to build your score.
  • Vehicle missions.

G.I. Joe Operation Blackout Review


  • No field of view slider and the view is quite close.
  • Hard to pick out enemies.
  • Auto-aim is not good as it loses lock on with any movement from you or the enemy.
  • No replay value.
  • Characters don’t move their mouth when talking.
  • Heavily scripted fights that break the immersion.
  • They took good mechanics from popular games and mashed them all together.
  • Pain in the ass trophies like a load of multiplayer ones.
  • No online multiplayer or co-op.
  • Bad Ai pathfinding.
  • Your Ai partner is completely useless.
  • Comic Collectibles are just the front cover and you can move it around.
  • Can’t skip the ultimate animation.
  • Can’t use modifiers on your first playthrough.
  • A lot of pop in and textures filling in as it loads.
  • Doesn’t use the main 1980s TV show theme tune!

G.I. Joe Operation Blackout Review

  • 8/10
    Graphics - 8/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 6/10
    Fun Factor - 6/10


Obligatory Go Joe! The series deserves it as I grew up watching it on TV, collecting the figures and all that so I was hyped to play a game on the series. I went in with slightly tempered expectations as I saw what happened to the Gi Joe license in the Toy Commander games. I’m sad to report that this game here has actually regressed from the Toy Commander game as at least there you had the nostalgic toy boxes and detailed character models and all the characters and vehicles you know and love. Here we have people that look like they all fell through a cell-shaded Anime filter on Instagram and got the stick, they look OK but it’s not them. You only get 12 characters and whilst it’s a good dozen, I want more. The game is a 3rd person shooter and that makes sense for the series but when the shooting is so bad that even the auto-aim can’t help you then you know something went wrong. They drag out levels with mini self-contained events like horde modes or holding a zone. Fighting a named character is a horrible experience as they are hard to spot, hard to jit and when you do hit them, take an age to take down even on easy. Talking of which the mechanics at play are a Frankenstein’s monster of collabs. They take the active reload from Gears of War but hitting it correctly just has you reload fast no there buffs. They take the skills idea from Halo and call them modifiers to change up how the game plays like give the enemy more health or have you take more damage for a bonus multiplier but again why to bother. The comics you collect are fine for a quick glance bit it’s just a front cover that you love around. I didn’t like how close the camera was, how much slowdown and pop up happened. It pains me to slam a game on a series I love but it’s just not up to par, OK. Maybe I have a higher expectation level because of my love for the series but even looking at it as a gamer, the gameplay is a simple shooter with minimal cover shooting and shoehorned in events. You can unlock character and weapon skins hut who cares because you will never come back to play the game again. The o ly fun I had is actually the multiplayer as it’s just a good bit of shooty shooty but even that is flawed as its local play only just like the co-op. Overall I just couldn’t get on with the game and it feels like a step back rather than a step forward.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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