Garrosh brings his bloodthirst to the Nexus
As the Horde’s new warchief, the proud and vicious Garrosh rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. His mission is to reclaim rightful glory for the orcs, with abilities such as:
- Groundbreaker — Deal damage to enemies in an area, pulling enemies on the outer edge toward Garrosh
- Wrecking Ball — Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing damage to enemies near the impact and temporarily slowing them
- Warlord’s Challenge — Silence nearby Heroes and force them to attack Garrosh for a short period
Trait
- Armor Up
- Garrosh gains 1 Armor for every 2% of maximum Health missing.
Basic Abilities
- Groundbreaker (Q)
- Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
- Cost: 30
- Cooldown: 8
- Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
- Bloodthirst (W)
- Deal 156 damage to an enemy and heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.
- Cost: 55
- Cooldown: 12
- Deal 156 damage to an enemy and heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.
- Wrecking Ball (E)
- Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.
- Cost: 60
- Cooldown: 16
- Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.
Heroic Abilities
- Warlord’s Challenge (R)
- Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
- Cost: 40
- Cooldown: 50
- Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
- Decimate (R)
- Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
- Cost: 30
- Charges: 3
- Cooldown: 8
- Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.